Anonnymitet's Forum Posts

  • If you are using art from a site that offers them as a free to use license then it doesn't matter if that art is used by others as it is free to use and can't be copyrighted by the ones using it. But I recommend to try to get a hold of original art instead if you can't make it yourself as it automatically makes a game less interesting and unique if the same characters is seen on other games around the stores.

    But if you have no budget then you can use free to use assets without having to worry about copyright issues. But make sure they are offered from trusted sites and if you can use it without limitations even for commercial projects. And also see if you have to credit the artist or not.

    But read the license information on the assets you want to use. It tells you what you can and can't do with the assets.

  • Added tons of particles and microwaves to put the chicken in <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

    Try it out and tell me how it runs and let me know if the z-ordering is messed up for you:

    http://frozendev.com/prototypes/party11/

  • Added lighting and more blood splatter <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> Also added wings to the chicken to make it a bit more fun to look at <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Try it here: http://frozendev.com/prototypes/party8/

    Please let me know how it runs for you.

  • Remade the whole game from the ground up and changed art direction as well. So I've updated the OP. Now the game is very easy to work with adding new content and features as well as online multiplayer. This will speed up development later on which is really nice.

    Here is a simple prototype of it: http://frozendev.com/prototypes/party7/

    Nothing fancy yet but progress will be quite fast from now on so I hope to be able to update this thread with new stuff weekly <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

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  • ome6a1717 Yeah, I gave up on the mobile market a long time ago with all the thousands of ketchapp game clones released everyday. Just look at the top 100 on the app store. One company, "King" in this case has 24 of their games on the top 100 list and they are all clones of candy crush. That if anything proves how messed up the mobile platform is atm.

    Anyway, I hope Steam and consoles manages to avoid the same fate. But I must admit that I'm really worried about the future of game development.

  • Remember that it is a 100$ recoupable fee which means you'll get the money back so there is no risk whatsoever as it is almost impossible to not have sales to cover that on Steam

    So don't worry, this will not change anything and the flood of games will sadly continue to poor in.

  • .

    You can still just use the quote tag without actual text Just add a dot or something where the text should be

    > ./code:3h35hzbc]
  • I've also wondered about that. So usually I just use the quote function to notify people with space in their username instead of

  • To make the character continue to jump while key is down you can do the following:

    is key down + player is on floor ---> simulate jump

    You can also do as grigrizljac suggested with the on landing trigger but then you have to have another jump event otherwise the player will only be able to jump when landed is triggered and can not jump initially.

  • Greaver Why are you using both the bullet and 8direction behaviour? What do you use to actually move the cats towards the mouse?

  • In that case you just have to use pick by comparison like I said in the post above.

    Here is a capx that shows how it is done:

    https://cdn.discordapp.com/attachments/ ... ision.capx

  • It is not an action it is an event. So create a new event and select system-compare two values

  • Use system --> compare two values

    You can also use system --> pick by comparison if you need to also pick an object at the same time

  • There are many ways of doing this and keeping the collision on to make it simple. But if you need it off then you can compare the distance. And when the distance between the objects is too short it is game over. Like this:

    Compare two values

    distance(mouse.X,mouse.Y,cat.X,cat.Y)

    is less than 5

    ---> game over

  • teha No, just that tiled objects don't have the on collision event. Tiled objects can only check for overlaps. But the way you do it is correct then.