Anonnymitet's Forum Posts

  • TheCreepy12 Does it work if you set the cell size to a smaller value? Like 5 or something

  • I worked on a multiplayer game before but sadly hacking and cheating isn't isolated to a few users anymore. A very large portion of any online mutliplayer games users are willing to cheat which ruins the game for everyone else.

    I saw a talk about the cheating problem on steam and that counterfighting it took so much time that they didn't have time to work on the game and just had to focus on the anti cheat system.

    After this I realized that online multiplayer in C2 is just too complicated to protect so I lost the motivation to continue and kept focusing on local multiplayer instead. Because I don't care if people cheat in those kind of games. If people want to cheat they can as long as others doesn't suffer.

    Same goes for mobile games, just open it with your text editor of choice and change the variables and boom you have all content unlocked, no ads and can crush all your opponents online in seconds

    And btw, where did my avatar go??

  • Are you using Rex z-sorter plugin? It makes it so much easier

    http://c2rexplugins.weebly.com/rex_zsorter.html

  • I'm doing this for a button and something I ended up doing was make sure that period and duration of the shake worked out so that the object would return to the original location instead of moving around slightly. (using large magnitude helped with testing).

    But as far as I can tell it seems like even if you deactivate the sine in a different location when you reactivate it it'll continue where it left off meaning that it should never move more than the magnitude away from the original location so unless the exact location is important for some reason it should be fine to use any duration for the shake. Not sure if changing layouts or anything would break it.

    Also apparently two 1 second waits and a single 2 second wait wait for different times or something.

    You can also use the shake object behaviour

    behavior-shake-not-camera_t166389?&hilit=plugin+shake

    Download: https://rexrainbow.github.io/C2RexDoc/r ... hakeMod.7z

  • [quote:1zf0anfv]@Taser I ran into this and laughed a little.

    Make a sprite then make these events.

    For Each Sprite > Sprite Spawn a Sprite.

    Then just watch your computer just bug out.

    Preview that in the debugger and watch the object counter and you'll see the problem

  • Is there "pin to hotspot" meant to pin the object to the other's origin point? Any chance you could add a "pin to image point" option to enter a number of the image point you wish to pin to?

    thx

    great work!

    Rex has a pin to image point plugin that you can use for that

    Prominent But very nice plugin and a great addition to C2 Keep up the great work!

  • You can use the paster plugin for that.

    I used it for the blood splatter here: http://www.frozendev.com/testing8/index.html

    [quote:gkcq1pid]I don't seem to have the "Add to Desktop" option in More tools. Unless I'm missing something?

    Havok Sadly that awesome feature is disabled in Chrome for Mac. However there is still a way <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> https://www.lessannoyingcrm.com/blog/20 ... e+on+a+Mac

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads

    I agree. I tested C3 today for the first time since the release and now the engine feels a lot smoother to work in. But it still crashes on me every now and then which must be sorted out. And I have no doubt that C3 will mature fast as hard as the scirra team is working on it atm. So as long as they'll make it stable and make it simple to port over C2 plugins and projects then it looks very promising.

    However, I do have big trust issues on letting a browser engine handle my long term projects so a desktop build would really erase my doubts. I'll be keeping an eye out on how it progresses while I keep working on my project in C2 and hopefully I'll be able to port it over to C3 in a near future

    I have actually read every single post now which took me a while

    So before they close this thread I want to make a comment.

    I agree with the OP and totally share NotionGames concerns. I was happily using C2 for making my games and everything went so well. So I kept working and working for months. Then when it was time to publish I realized that the exporting of the game was the hardest part. First mobile and all the 3rd party wrappers and then desktop and steam integration.

    I had to do tons of workarounds. Testing almost every available NWjs version to find one that worked on most systems at least and luckily got a lot of help from who helped me out a ton and even developed a fantastic steam plugin that works great. And when I finally had my game up and running on Steam I got the opportunity to publish on xbox one. Microsoft was very helpful and helped me set it all up and sent dev kits and everything. But after a lot of hard work they came to the conclusion that is was not possible to release a C2 game on xbox one.

    This was pretty hard to hear as I've always thought that it was possible and the games main target was xbox one. So finally had to give up on it and I was pretty heart broken at that point

    However, now it actually seems like it will be possible to publish my game on xbox one and Microsoft have contacted me again and informed me that they are working on it. So hopefully this will work out and C2 actually will have a working console export as advertised. So Ashley has actually listened and is doing something about it which is really great. And will include these changes regarding xbox one to C2 and not only C3 which is fantastic to hear.

    So in the end. Thanks to C2 I was able to step into the world of game development and for that I'm super thankful. The event system is super easy to use and even if I at this point can work pretty fast in unity as well it will never be near as fluid and fast as c2 development is.

    I have hopes for C3 even though I really don't like to work in the browser. I just don't trust the browser and all the errors that it is currently throwing at the beta testers. But hopefully it will improve a lot. So if they manage to make C3 stable and make the exporting part of the development a less of a hassle with tons of workarounds then I'll happily pay for my business license in C3 and stick to it for my 2d projects.

    However, if the exporting problems remains then I'll sadly have to switch engine as well.

    But for now I don't jump into any conclusions and will wait and see what C3 brings to the table.

  • eddynardo No problem Sadly it only works for other chipmunk objects but it makes working with physics a lot easier.

    Good luck with your project

  • So I've been using C2 for a few years now, and I've noticed some features missing from the engine. A lot of them have usually a work-around but there is always this one that I stumble upon. There is no collision tags, or collision layers.

    In case you don't understand, I am talking about having objects use a tag that makes them ignore collisions with objects using the same tag or objects using a different tag.

    For example recently I was trying to make a genetic evolution algorithm in C2, similar to this one https://youtu.be/xcIBoPuNIiw?t=30 and I wanted to have hundreds of Physics object overlapping each other without interacting with each other.

    So my question is:

    Is there a chance we are going to have Collision Tags available with C3, or maybe Collision with certain layers only?

    I think this is the only key feature missing from C2, that I would love to see in C3, and I believe that many would relate to this.

    Are you using chipmunk physics in C2? Because it has "collision groups" that determine if things collide or not. I use unity as well and this works the same way.

    And if you don't use Chipmunk then I strongly recommend it. It is a lot better than the default physics in C2:

  • Psychokiller1888 Nice to hear that and fantastic work o nthe plugin. Much appreciated

  • Very nice, I seriously paid my taxes 5min ago and it hurts to see so much money disappear from your account Totally feel like running away like the dude in the game, haha

    Simple but great art style. Voted yes on greenlight. Good luck!

  • Double post because totally different topic.

    X3M The plugin updated to AC API 1.7.0, don't forget to update this one for the controllers to use 1.7.0

    All this is also for all of you, don't forget to update your controller AC API link in the header

    Thanks for the heads up. What happens if you don't update the api? Will it still work?