Animate's Forum Posts

  • I am also interested in knowing how to do this in C2, (how to pass an in-game global variable using the execute JavaScript action?). Ashley can you confirm?

    Thanks in advanced.

  • Ashley, DiegoM and community, I have been using the "play audio by URL" action to play my hosted audio files but I am getting false positives. I would like to throw an error to the console if the audio file does not play when using the play by URL action.

    Is this possible? is there a "try-catch" method that can be achieved in C3 for this action?.

  • Ashley, DiegoM to expand on my question above...

    I want to throw a console error when the play audio by URL action fails. Currently I am relying on the "is playing" and "on "TAG" ended" events to verify but I am getting false positives when using these. Is there a an accurate "Try-catch" event/action to accurately test this?

  • Hi Ashley, DiegoM and community, is there a "try...catch" built-in method or similar to test audio playing by URL (I am using the Add URL action and added TAG through the audio object)?

    I have been using "Is TAG playing" to test if the audio is playing but I am getting false positives. I would like to throw an error to the console if the audio file did not play when using the play by URL action.

    Is this possible? if so, can you provide an example of how it can be achieved in C3.

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  • Hi Ashley,

    When we export our game with the minify option set to none, we find that certain parts of the runtime file are still obfuscated even thought we chose NOT to minify. How can we ensure the runtime is completely unminified. We are currently updating our library of over 100 games from C2 to C3 and need the runtime unminified to properly integrate it into our partners. We did not have this issue with our games in C2, only seeing this in C3.

    Can you please assist on how we can achieve this as I have not been able to find any information on this.

    Thank you in advanced.

  • Hey Mikal , the links for the plugin update and demo project are dead. Currently getting 404 for those. Can you reupload files? Thanks...

  • This is great Mikal , this will give us C3 users a brand new way to import high quality animations onto our projects.

    Thank you for your continued contributions to the community (spine plugin!). Cant wait to experiment...

  • Hi , Eren

    I want to thank you for the time you are providing to the community by porting these addons to all C2 users and help us to migrate our projects to C3.

    One plugin that has not been ported to the C3 runtime is "rex_TagText", can you assist in porting this addon to C3, at the time it only has 2.5 support and is one that has been requested early on.

    github.com/rexrainbow/C2Plugins/tree/master/plugins/rex_TagText

    This would help me port over a multitude of projects to C3 as well as im sure others in the community.

    Thanks again for your hard work.

  • Thank you both dop2000 and Nepeo for your input,

    I actually learned a lot from both your examples. I ended up using the hard option as explained by Nepeo as I needed to replace the root with an array and this method seemed the cleanest to use.

    Thanks again for the help.

  • Hi community,

    I have a question regarding the native JSON object in C3.

    I am currently building a quiz game and need to write/output the results in a JSON formatted array or (JSON nested array) just like the example below. The JSON tutorial is extremely simple and does not cover JSON arrays. Can someone in the community guide me through the right events/actions on how to set up this structure in JSON. Is the JSON object able to to output something like this Ashley or Nepeo?

    Thank you in advanced for your help.

    [ { "answer": 0, "incorrect": 0, "correct": 0 }, { "answer": 0, "incorrect": 0, "correct": 0 }, { "answer": 0, "incorrect": 0, "correct": 0 }, { "answer": 0, "incorrect": 0, "correct": 0 } ]

    Tagged:

  • Hi rufson

    Great job on this! Specially on the atmosphere you create right at the start of the demo. Looking forward to your tutorial, I would love to know a bit more on your approach to set up your layout to work as a google cardboard project, as i am pretty sure the community as well.

    Excellent work.

  • Hi Ashley,

    Any updates on achievements for the XBOX One plugin, or perhaps a sample project that we can use to correctly implement in our projects?...Thank you in advanced for your response...

  • Hi Ashley

    I am interested in knowing this as well. Are there any current plans for C2 support for the new Facebook instant games platform.

    Thanks in advanced for the response.

  • Ashley , I second this request.

    This is currently a big issue for us. We are handling a project with hundreds of sounds and on some older browsers (IE11 windows 7), the memory caused by the audio object bottlenecks and does not allow to play any sounds after the 10th or 12th track. Is there a way to dispose the audio object in runtime to unload memory? Is it possible to have such an option or similar on the next beta?

    We appreciate any assistance on this.

  • Hi frodoe7, use the "pick nth instance" action in the general actions panel. Then enter the instance you want to affect with the action.