angryscientist's Forum Posts

  • Rable I do actually set the time to 0. But I think I am going to start using functions, now.

  • Sup with that? The problem with using normal functions, is that you cannot use it with multiple objects. Say you have a bunch of enemys, and you attack one. If you use normal functions, every single enemy takes damage.

  • I basically use the Timer for actions that I want to be preformed consistently. Like for example I will have a timer for "Damage Taken" so that whenever the object takes damage, it will react in a consistent way. No matter how it takes damage.

    I was just wondering if there was a better way to do this. Like maybe I could use variables. (e.i. Set "Damage Taken" to true) Or maybe I should try something completely different. I just want the least CPU intensive way possible.

  • Also, doing a multiple jumps in quick succession, feels unnecessarily difficult. I would either not let multiple jumps spawn within on tile of each-other. or just polish jumping.

  • Wow! This is a really great game! The art is amazing, and the gameplay is snappy and satisfying (No floating crap). My only complaint is that, while in principle, being able to move back and forth and jump with the same button works well, the system inst quite polished enough to work well when you are switching back and forth between the actions. I would suggest that you either: Make jump and move, controlled with different buttons, Have systems in place so that you don't have to switch between jumping and moving quickly, only have either jumping or switching, or just polish the system a lot more. Also objects in the foreground occasionally go behind other object, seemingly at random.

    Overall a great game that just needs a little work to become amazing!

  • You just need to set the TextBox.Text to a variable, and than compare that.

  • I, have been trying to find a 'VERY' simply multiplayer game. I just want each player to control a cube, with the 8-directions behavior, not even really a game. But the simplest multiplayer example, I can find is the chat room. Will someone with some experience with multiplayer please make a simple example like this, and send it to me.

  • marcoscodas I think 99Instances2Go has what you need. Also, glad you liked my handle. :p

  • marcoscodas Do you want all the tiles to be unique, or just each platform of tiles to be a different color?

  • I know this post is pretty old. But if you could re-post the hue shader, it would be greatly appreciated!

  • I know this post is pretty old. But if you could re-post the hue shader, it would be greatly appreciated!

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  • FatesjokeStudios Oh phhh.. Shows what I know. Just do your thing than!

  • So I consider my self fairly experienced with construct 2 (About 2000 hours) and I have been programming since I was like 12. I love game design, and I really want actually publish a game. But, as the title of this post suggests, I cannot animate for the life of me. I can make fairly descent pixel art, and fairly decent visual effects. But there is basically no point in cool looking art, if it remains static. I make new code at a very random rate, so I don't want to work with anybody else.

    So what should I do? should I just create assets that work around my limited artistic ability, or should I just deal with my horrible art. If anybody has any suggestions, than please help. Thanks!

    I'm also not a fan of the subscription model. It is especially bad for student like me, who have no regular income.

  • If you want to make any sales, you probably want to lower the price (A lot). I can respect you, for at least trying to sell something (That is more than I have done) But 22 events, is simply not enough to justify the price tag. A random number generator, is such a simple program, I cannot see anybody spending that amount of money on it. So just consider dropping the price tag. I am not trying to be rude, I am just letting you know that you will not sell anything with pricing like that.