angryscientist's Forum Posts

  • I know this has already been asked (With no response as far as I can see.) but how the hell do you use the collision layers? The tip it gives "If two objects with this bitwise anded together is non zero, they can collide." makes no sense to me. PLEASE HELP!!!

  • I want to know if there's a way to detect mouse Movement. I don't mean mouse position, I need to detect the direction and/or velocity of the mouse's movement (This could be in the form of vectors). This would have to be capable of detecting that the mouse is being moved in a direction even if the mouse cursor itself is already at the corner of the screen.

    Thanks.

  • Phacanu This isn't actually what I was looking for. This only outline the very outside of the sprite. I need it to highlight any defined details as well.

  • zenox98 Oh, sorry. It was being weird when I tried to preview it. I must have accidentally submitted it twice.

    Is there an effect that draws an outline, not just around an image, but also around any defined details of the image. Similar to the way the sketch effect works, but where all the lines are one uniform size that can be specified. The effect would have to be capable of drawing lines of uniform size regardless of the actual scale of the object. I know an effect like this is available in unity.

    But does anybody know of one in Construct?

  • Is there an effect that draws an outline, not just around an image, but also around any defined details of the image. Similar to the way the sketch effect works, but where all the lines are one uniform size that can be specified. The effect would have to be capable of drawing lines of uniform size regardless of the actual scale of the object. I know an effect like this is available in unity.

    But does anybody know of one in Construct?

  • dop2000 I should have specified. I don't need it move along one specific sprite. Just any series of collision polygons. This could include multiple different sprites. (I'll have to edit the post to include this)

  • It will take a long time to explain why I need this, but I need an object to move along the perimeter of collision polygons. I know you can use Johncw87's Trace plugin, to detect the normal angle of a collision polygon, which should make this relatively easy to achieve. The system also needs to be dynamic, so I can't just program in a set path to follow. It also has to be compatible with multiple different collision polygons that belong to multiple different sprites. If anyone smarter than me knows how to do this (Or has a CAPX) it would be amazing.

  • The look of the game I am making is very depended on several effects (bulge, pixellate, RGB channel separation, and VHS damage) But I only want these effects to be applied to certain layers. When I apply the effects to all the different layers of my project separately, the framerate suffers. But when I apply all the effects to the layout instead, the game runs smoothly.

    I just want to know if there is any way that I can, either apply one effect to multiple layers, make one layer "Immune" to effects, or some other workaround that keeps a steady framerate.

  • R0J0hound I am trying your proposed solution. But I am confused by what you mean by "!", when you said "winx != nwjs.windowx". Is that an expression? Or what?

  • In games, such as Minecraft. Or in some OS's like windows. The cursor can, change its color, to invert what is in the background.

    I simply want to know, how to achieve this effect in construct 2.

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  • donald Cela No

  • R0J0hound That is the general idea of what I want to achieve. But; In my project, the position of the window is already being set every tick. Do you know of anyway, that I could detect the window moving now?

  • I simply want to know, how to tell if someone is moving, the game window. Pretty simple...

  • Rable I do actually set the time to 0. But I think I am going to start using functions, now.