Use Tilemaps. Not a TiledBackground.
Thank you so much!
If I understand that correctly, I would "build" (in my graphics editor) a big Tilemap with all of my colored blocks already distributed, and then it would just build using that instead of the single block, right?
If that's the case, what changes, if any, do I need to make to the event that generates the blocks?
This is my event as it stands right now.