andreyin's Forum Posts

  • If you want to view your HTML5 game code, you can't after you have exported the game. You must save the game as a folder instead of a .capx file, then go to the "Event sheets" folder. All the event sheets are there.

  • brb getting a Wii U

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  • What are your computer specs? Really weird.

    Have you tried other computers?

  • I can't understand very well what you mean, but I think you're mistaking "animation" for some other thing.

    This is the Sprite2 object:

    <img src="http://i.imgur.com/0Ccplj6.png" border="0" />

    And it's animation name is "boom":

    <img src="http://i.imgur.com/vOhsw1Z.png" border="0" />

    So, if you want something to happen when it's animation has stopped playing, you have to set an event like "Sprite2-> Has animation "boom" finished playing", like this:

    <img src="http://i.imgur.com/qVLk0dO.png" border="0" />

  • Really awesome!

  • You have to clean the cache in Chrome. I think that if you press Ctrl + F5 you refresh the page and clean the cache.

    If it doesn't work, try cleaning it manually. Or you could just spam the F5 key until it decides to update. I did that before learning that Ctrl + F5 trick.

  • You can do this using the "pick nearest" action.

    Like this:

    <img src="http://i.imgur.com/gGJBO8B.png" border="0" />

    Here's the example:

    dl.dropbox.com/u/2383513/pick_nearest.capx

  • They should do, but subject to the same WebGL limitations as the Chrome browser does. In other words you need good graphics drivers, otherwise it falls back to canvas 2D rendering, just like the browser. Visiting chrome://gpu in Google Chrome on each OS will tell you what Chrome thinks of the system and whether hardware acceleration is enabled. Note you may also get canvas2d on Windows as well.

    Thanks Ashley! I ask because there are people wanting to know if I'll release my game for Mac/Linux but I'm afraid to tell them I will because I'm not sure about how well it runs on those platforms.

    Guess I should get someone to test it for me later.

    Thanks!

  • Hi!

    Just wondering since I can't test it and can't find anyone talking about this, does the WebGL effects run on Mac/Linux when exporting with Node-Webkit? I know they do work perfectly with Windows, but since my game uses a lot of them, I'm wondering how well do they run on Mac/Linux.

    Thanks!

  • You'd have to ask the makers of CocoonJS or AppMobi, I think!

  • If you're willing to pay, maybe it would be better to look for alternatives instead of C2? I don't think you can have push notifications using CocoonJS or Appmobi, but I'm not sure.

    Why exactly must your project be done on C2?

  • Is this what you're looking for?

    scirra.com/forum/set-image-offset_topic54382.html

  • This also happens to me, but I didn't pay any attention to it because I thought it was my code doing something wrong, and haven't had time to look into it yet.

    Basically, what I have is this:

    if keyboard "A" key is pressed AND array = 0 -> populate array

    And if I change layouts, the array goes back to 0. It's also global.

  • Beautiful look! I really like the atmosphere with the "fog" layer - nice effect! I really like the music too - hopefully that is the soundtrack you are going with. <img src="smileys/smiley20.gif" border="0" align="middle" />

    Keep up the great work and good luck!!!!

    It is! I found this guy's music on Jamendo and tracked him down, he has some amazing songs that fit perfectly with my game. I actually spent almost half a year trying to get in touch with him hahaha!

    The CD is free to listen and download too, you can get it here:

    jamendo.com/en/list/a102446/toluka

    The game will have some extra songs not included in this album, though.