andreyin's Forum Posts

  • I hope it is.. I finally got my game running well on an Intel HD Graphics 3000 (about 50-60fps), but ONLY if the resolution is really really low (like 800x600).. if I could force the change directly on Windows, it would be really awesome.

  • Hi,

    Is it possible to force a resolution change in windows using node-webkit? For instance, let's say my desktop is currently at 1920x1080. Can I do something so Windows change the resolution to 1024x768 when I run my game?

    This is really important for me, since my game gets kinda slow if I run it fullscreen at 1920x1080.. I made it so it stretches just fine, but if the computer isn't very good the FPS drops right away.

    If this isn't possible, will it ever be?

    Thanks.

  • Link to .capx file (required!):

    No need, I guess. Just created a blank project and tried to run it.

    Steps to reproduce:

    1. Create a new project

    2. Try to preview it on Chrome

    Observed result:

    <img src="http://i.imgur.com/HPd7MN8.png" border="0" />

    Expected result:

    Should be working

    Browsers affected:

    Chrome: yes

    Internet Explorer: no

    Operating system & service pack:

    Win 8 64bit

    Construct 2 version:

    r128

  • Thanks Ashley!

    I've been thinking about doing that too, having a layer full of invisible platforms. Still, if I didn't have to it would be great. Thanks!

  • Rilem wow, that looks pretty cool! Congrats!

  • Edit: Sorry, I misread your post. Have you tried adding a "once while true" to your key event?

    Like this:

    <img src="http://i.imgur.com/Pmd1OCv.png" border="0" />

  • The file you link isn't the .capx, it's the .exe for the game.

    Are you using 32x32 tiles? You have to use power-of-two sizes.

    <img src="http://i.imgur.com/bENRcX4.png" border="0" />

    Also, on the project properties tab, check if you have WebGL on and sampling set to "point".

    <img src="http://i.imgur.com/aTtRYsE.png" border="0" />

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/2383513/jumpthru.capx

    Steps to reproduce:

    1. Create a object with a platform behavior

    2. Create a tiled background with a jumpthru behavior

    3. When the platform object is falling, go into the platform with the jumpthru behavior

    Observed result:

    In this .capx the object stops for a moment then resumes the falling, but in my game the character simply stops and walks in the middle of the platform.

    <img src="http://i.imgur.com/wBFsXIb.png" border="0" />

    Expected result:

    There should be no stopping at all, if an object with a platform behavior isn't at the top of the platform he should never stop.

    Browsers affected:

    Chrome: yes

    Operating system & service pack:

    Windows 8 64-bit

    Construct 2 version:

    r127 64-bit

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  • Thanks for the tip, had that problem too.

  • Hi Ashley ,

    It does, but I wish there was a better way to remove it. Maybe it would be better if it asked if I want to delete the instance but keep the object, or if I want to delete both the instance and the whole object from my project.

    What I mean is, I don't want to search for the object on my project bar everytime I want to delete it from my project.. maybe it would be good if I could ctrl + delete it and it would be deleted from my whole project.

    Thanks!

  • I have almost the same problem as gillenew, if I export my project on r127 it simply doesn't run. Nothing happens though, I don't get an error or anything, it just doesn't run.

    I tried creating a new project and it ran perfectly, though..

  • Are you using an intel integrated graphics card on the other computers?

    I've tested my game on a few computers and it always gets a little wonky if it has one of these graphic cards, even if they're updated. I've had no problems when using AMD or Nvidia graphic cards though.

  • Hi,

    Maybe this is already implemented or something, but I couldn't find it.

    Is it possible to delete the object from the whole project by using shift + del or something?

    I really hate when I accidentaly create an object, then after deleting it's last instance, it stays in the project folder. My game is kinda big and I try to keep the directories clean and all, but most of the times I have to stop working just to search for that lost object, then delete it.

    Thanks!

  • I applied too (just because), haven't heard from them ever since.