AndreasR's Forum Posts

  • Set cell size to ( tile.Width , tile.Height/2 )

    in your capx

    Thank you all! The hint with the half heigth did work

    I never have thought about this

    Thank you!

  • Hi!

    I'm using rexrainbow awesome board plugin in order to create an isometric map. But I don't get it done right.

    This is what it looks like at the moment.

    But the tiles should be in one level, so it's like a floor. But at the moment they have an offset in Y-Direction.

    I attached the capx file here.

    https://www.dropbox.com/s/ourn99nrmjglf ... .capx?dl=1

    Any help is appreciated and will be honored, so feel free to choose one item from my store items. I'll send you a free redeem code for it then!! Thank you!

  • AndreasR all your demo links are either removed or marked as unsafe on chrome browser... please fix that

    Thanks for letting me know. I'm already aware of that and I'm about to move all demos to the Scirra Arcade Platform.

    Thank you!

    Regards

    Andy

  • Fantastic game, excellent layout, very neat & definitely worth the money.

    This is probably the best Flappy creation on Scirra's Store

    thank you so much! It's highly appreciated

    Regards

    Andy

  • Game Template 11 - Reward System — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/game-template-11-reward-system-2352

    <h3>Description</h3><div class="deshr"></div><p>Reward your player for daily visits! This template allows you to give away free coins for daily visits.</p><p>The player can claim his price by clicking the "Gift" button. Once he or she has claimed his or her price, it will show the remaining time when the next price will be unlocked.</p><h3>Platforms</h3><div class="deshr"></div><p>Works on</p>

    • CocoonIO
    • Cordova (Intel XDK)
    • Desktop

    <h3>Plugins</h3><div class="deshr"></div><p>The asset basically uses the "TimeAwayL" plugin by Rex. You find a link to the download page included in the package.</p><p>Additionally the game uses platform specfic plugins</p><p>1) Cocoon Plugins (all included and available for free)</p><p>2) Cordova Dialog (premium plugin made by Cranberrygame)</p><p>Construct2 Cordova Plugins</p><p>Those plugins are needed in order to open the Construct 2 Project files!</p><h3>License</h3><div class="deshr"></div><p>You can read the full license here: scirra.com/store/licensing

    Use this topic to leave comments, ask questions and talk about Game Template 11 - Reward System

  • Hi Tom

    I recently have update my game on the Scirra Arcade platform

    https://www.scirra.com/arcade/shooting- ... aliens-751

    But it crashes while loading because of missing images.

    In the new version I have deleted those objects from the game, but the game seems to be cached and wants to load those images.

    I guess the error disappears when your website clears the cache.

    Thank you!

    Regards

    Andy

  • Hi everybody!

    Here is my game made with cocoon ,enjoy!

    https://play.google.com/store/apps/deta ... x.spayk&hl

    Added <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Looks amazing! Good luck with downloads!

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  • This issue comes from the Cocoon Inapp plugin. Those plugins doesn't work in the browser preview.

    So add "Is Canvas+" condition ever then when you use any Cocoon Plugin functions.

    You can find the Is Canvas+ condition in the CocoonCanvasPlus plugin.

    Regards

    Andy

  • Ashley

    I just wanted to report that this incompatibility means that CocoonIO is no longer compatible with C2 games for WKWebView.

    I have contacted CocoonIO requesting a refund for my subscription and they have confirmed they cannot do anything about it since C2 is at fault for not supporting their service. -_-

    Now, if Cordova's preferred method is the correct one, then obviously CocoonIO's is the "hack/work-around" and it's their fault... either way, this is a major problem moving forward for any iOS developer that wants to use CocoonIO. Basically, they are stuck with crap Canvas+ or worse WebView.

    AndreasR

    That work-around doesn't work anymore, it disables WKWebView and defaults to Webview mode only.

    /facepalm

    ps. I've been testing Intel XDK WKWebView and so far it's functional, though there's major issues with audio/music. But at least it works.

    Hi,

    the fix only works when you have unchecked "Use WKWebView for iOS", because c2 still needs the cordova httpd plugin, even when this checkbox was unchecked. I'm in touch with the cocoon developer.

    I'll keep you posted about this matter.

    I hope ludei and scirra find a solution, so that it works again...

    Regards

    Andy

  • Sudoku Nano

    https://play.google.com/store/apps/deta ... sudokunano

    Word Search DLP

    https://play.google.com/store/apps/deta ... dsearchdlp

    Math Push

    https://play.google.com/store/apps/deta ... h.mathpush

    Math Work It

    https://play.google.com/store/apps/deta ... mathworkit

    Jam Wheel

    https://play.google.com/store/apps/deta ... h.jamwheel

    all build on cocoon.io and C2

    Thank you <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> Just have added them!

    Regards

    Andy

  • it's not free

    I know that...

    You can search the forum or the tutorial section for free examples.

    Regards

    Andy

  • > As I have read in some documents, it is now more convenient to use playback video advertising.

    > The user sees them and get a reward in the game.

    >

    but in ios banner ads is work ?

    Yes. Banner ads do work.

    You can download a code example here

    https://www.scirra.com/store/royalty-fr ... ob-iap-543

    The link submitted above shows you a guide for Intel XDK.

    Regards

    Anyd

  • Alright! Everything works now except "has product". This doesn't work no matter if I user index or product id. It looks like this function is simply corrupted. Anyway thanks to the "on product successfully purchased" triggered by "Restore purchases" I've managed to make a workaround for "Has product".

    So finally after several days of testing everything works. Thanks again

    You're welcome. I wrote Imanol a message about the Has product issue.

    Once I know more, I'll let you know.

    Regards

    Andy

  • Hey there, AndreasR

    Can you please add my game?

    Google Play: https://play.google.com/store/apps/deta ... ous.Raving

    iOS: https://itunes.apple.com/us/app/risk-ro ... ?ls=1&mt=8

    Risk Rocket Trailer:

    Thank you!

    Sure! Game has been added to the list <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Regards

    Andy

  • This is more tricky than it seems, I think. The now-official way to use WKWebView in Cordova is with their new official WKWebView plugin, which is what we use, and requires some workarounds so we include some other plugins such as cordova-httpd. I don't know how Cocoon's WKWebView support works - it seems it uses a different system of their own design. Still it would make sense for them to unify their solution with the way the rest of the Cordova ecosystem works, so I anticipate this will change at some point. The suggested workaround will break it again if they do that. It also makes the runtime think it's in a UIWebView when it's really in a WKWebView, which could have other side-effects.

    The HTTP server is only used for video support, since we have to work around WKWebView limitations there. I don't know if Cocoon's own WKWebView support covers video playback? That was a tough problem for us when working with WKWebView. So to hack around this, for the next build I've allowed the runtime to be able to start up without the HTTP server, and the only side effect is video playback probably won't work. I still think the HTTP server plugin should be supported by Cocoon though - otherwise I don't see how video support can work.

    Hi Ashley

    Thanks for your respond! I forwarded your answer to a ludei developer.

    I hope he finds a way to work around it So it works again without the workaround provided by me above.

    Thank you so much!

    Regards

    Andy