Sorry for jumping into this topic, not fully aware of your issue Wishy but if you need to check if the game is updated I use following function.
On start of layout
--> LocalStorage - Check Item "version" exists //version is the current project version
if key "version" is missing
--> Set LocalStorage "Key" to "projectversion" // you can access the version with the system expression projectversion
if key "version" exists && LocalStorage.ItemValue != projectversion
--> Call your action you want to do if the version has been changed (on game update)
--> Set LocalStorage Key "versions" to projectversion
Hope this helps!
Thanks VIKINGS for dragging me into this, I'm glad to help you out, just let me know!
Regards
Andy