AndreasR's Forum Posts

  • So if I buy this will I be able to have ads and IAPs in an Android game?

    If you have at least the Personal License of Construct 2, yes

  • Nice tutorial, AndreasR! So far I've tried cranberrygames plugins like FlurryAnalytics and RevMob and they work perfectly. But I still can't launch facebook plugin. Will be waiting for your post with tests!

    CDogs1964, I've tried both ways and both time Intel XDK show "Build Failed"

    Thank you!

    Yes the facebook plugin needs a lot of stuff to be setup. I'll see if I get it running.

    I made a guide a year ago, but I'm not sure if this still works, but you can give it a try and let me know.

    https://shatter-box.com/knowledgebase/f ... phongegap/

    Regards

    Andy

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  • AndresR - Thank you!!

    Geforio - how did you implement using XDK? Did you try to add using the plugin manager or through additions.xml?

    If you use the new Intel XDK Version and the latest beta of c2 (r226+) then select "Use new Intel XDK format" while exporting with Cordova.

    You find a guide here.

    How to build with Intel XDK 3088

    I'm about to test a most used Cordova Plugins made by cranberrygame and then I'll post it there. If you miss something, let me know.

    Regards

    Andy

  • You have the variable PlatformAngle and the expression LayerAngle("platforms") .

    At the same moment as PlatformAngle gets capped on 360 (not sure, events are a mess), the expression LayerAngle jumps from 360 to zero. 360° = 0 °. You cant read out the expression to turn, it goes a differend path then the variable. Thats one. On top you handle the right button with an else, and in this case even sunbaiting in Tinerife meets the else condition.

    Here you go:

    https://

    drive.google.com/open?id=0B1SSuCVV8v74Z0cwakw3OG0xU2c

    Thank you for your help! It's highly appreciated

    7Soul have fixed it already

    Thank you!

    Regards

    Andy

  • That problem happens because when something rotates to 360 degrees, C2 resets the angle to 0 (because 360º = 0º)

    My capx: https://dl.dropboxusercontent.com/u/395 ... 81%29.capx

    I fix this by saying "turn 90 degrees" instead of "turn until you reach the target angle" (because the target angle resets when it reaches 360)

    That's great! Thank you for your quick help!

    Regards

    Andy

  • Can't run your capx because of custom plugins

    I suggest you use the limiting expressions when increasing your variable

    Set variable "PlatformAngle" to min(PlatformAngle + 90, 360)

    Set variable "PlatformAngle" to max(PlatformAngle - 90, 0)

    Hi!

    Thank you for your comment. I removed the custom plugin, now you should be able to open it.

    I tried your suggestions, but still on 360° it doesn't stop turning.

    THank you!

  • Hi!

    This may sound like a stupid question, but I want to turn a layout (90 degrees per turn).

    It works fine, but when it hits 360° it doesn't stop turning.

    I guess it's pretty simple, but I stuck here.

    Here you can download a capx file

    https://www.dropbox.com/s/gco1eyam7gjqfjp/turnLayer.capx?dl=1

    If you click the left button, the layer should turn left (-90° of the current angle). On the other side, if you click the right button it should turn right (+90° of the current angle).

    For this I'm using a variable called "PlatformAngle" (platforms is the name of the layer).

    Thank you guys!

  • Hi!

    I'm looking for someone who can design the arts for my next game.

    Needed:

    • Level Elements (I provide drawings and examples)

    (Square blocks, stone, grass, ice in 64,64 px) with 3D effect

    • character with jump, 4-direction, die Animation
    • Game objects like coins, a portal, grass and bushes

    Further information if someone is interessted in this job.

    Style is up to the artist, but it must be made in Illustrator.

    Please send me

    • your complete price for that
    • some examples of your artwork
    • how long you will take and what Information you need

    Thank you.

    Regards

    Andy

  • several questions

    > can i make above 100 levels in this

    > is their any star system ( 1star, 2star, 3 star)

    This demo has already 60 levels. You can easily expand it to 100. Just increase the "levels" array and the "World" variable.

    I'll assist you if you have any questions.

    Yes, you can earn up to 3 stars, please see the demo.

    Regards

    Andy

  • Hey, my games Psych and FlipSide are missing here <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Psych (CocoonJs):

    iOS: https://itunes.apple.com/app/psych/id957316969

    Android: https://play.google.com/store/apps/deta ... nger.psych

    FlipSide (CocoonIO):

    iOS: https://itunes.apple.com/app/id1095300313

    Android: https://play.google.com/store/apps/deta ... side&hl=en

    Hi Chris!

    Thank you for your submission. The games have been added above.

    GLWD!

  • the shader effects or plugins made by gigatron i dont think so... however they might not be compatible on ios... since requires webgl .... outside that, they are pretty fast... my capx however on my computer runs fast... but then its a PC build so..i have no clue what is the impact on mobiles

    Thanks for your update

    Thank you

  • AndreasR

    Ok then you can follow the advance of this shader here ;

    http://glslsandbox.com/e#31835.4

    i will work on it asap....

    Regards

    awesome! Thank you very much for your help!

    Regards

    Andy

  • there are some plugins doing exactly that if you want exactly stars in 3d you can try megatrons plugin Demo Page

    or try the tatogame tunel effect Forum Page Demo

    they will require some modifications but are easy to make. you can also make it from events ... hope it helps

    i played around with C2 for a few minutes and made this CAPX see if it helps anything inside... its not what you wanted but for sure its something nice to play around with hehe

    That's not bad What's about the game performance? Does this effect need lot of cpu power? The game should be published on mobile devices.

    Thank you for your work and share!

    Regards

    Andy

  • Or : https://www.shadertoy.com/view/4tjSDt

    Or a forked version of mine with acceleration but rework needed, this mean you must wait 1 or 2 week.

    http://gigatron3k.free.fr/html5/C2/FX/wspeed

    Hi Gigatron

    The last one is exactly what I have thought about.

    I'll wait the 1-2 weeks. Just let me know when you are done <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Thank you all!

  • Here's my game made with cocoon -> http://supernutchase.com/play / https://play.google.com/store/apps/details?id=com.supernutchase.xdk

    Super Nut Chase

    8 bit style platformer.

    Initially made with IntelXDK and migrated to Cocoon with 100% FPS increase

    Thank you for your submission

    GLWD