AndreasR's Forum Posts

  • AndreasR ,

    Yes sire, it would be, but the reason is... China. The thing is that in-app purchases and if my memory is correct, paid applications are banned in China, meaning I would lose a huge market

    PS: thanks for checking my game!

    Well that makes sense

    Regards

    Andy

  • I'm assuming that's because we were informed we can't post links until we are 500 rep.

    Yep, that's the reason

    Regards

    Andy

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  • I was able to achieve some good performance with cocoon.io as well,. Fast paced, frustrating and fascinating, with slickest tracks you ever heard. ! PANIC ! is out on Android.

    Google play: https://play.google.com/store/apps/deta ... thegamenew

    Game Trailer:

    Subscribe to Construct videos now

    Awesome <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> I'm glad to see your game on Android <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Just a quick question, wouldn't it be easier to include an InApp for removing ads?

    So you have to maintain two diffrent versions <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Just a thought <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Great game!

    Regards

    Andy

  • Here are 3 games we have created on Google Play!

    1.https://play.google.com/store/apps/deta ... d.minesink

    2.https://play.google.com/store/apps/deta ... combatfree

    3.https://play.google.com/store/apps/deta ... hase&hl=en

    Sorry but I cannot identify those links.

    Regards

    Andy

  • New update is on upload!

    ★ v1.3.1-beta ★

    1) Localisation for German added

    2) Hotfix for reward system

    3) Minor bug fixes

    4) Removed unneeded objects from the game

    5) Link to the Privacy Policy was added

    Full changelog will be shown in the game.

    It would be awesome if some non-english speaker can say if the fallback language system works. If your language isn't supported, it should use english as default language.

    At the moment english and german is supported. All other user should see the english version.

    I'll release the language system for free here then

    Thank you!

  • dokthor Jarnopa

    Games have been added to the list.

    Regards

    Andy

  • New update is on upload <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Android / (iOS is still in review..)

    ★ v1.2.4-Beta ★

    1) Save & Load function revamped (now using LocalStorage)

    2) Fixed: Banner ad was shown in the Store page randomly

    3) Fixed: Sometimes a SaveGame just disappeared

    4) Fixed: Game waits now in the background if it processes Save & Load functions and the player wants to leave the game

    5) Removed: An empty inventory will not be filled anymore (due to the SaveGame feature)

    6) New: Load badge now shows if a SaveGame is available or not!

    Full changelog will be shown in the game.

    You can join our beta testers here: https://play.google.com/apps/testing/co ... ee.shatter

    Any suggestions or bug reports are apprecitated!

    Thank you <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • I love this game I play it all the time...

    I'm glad to hear that Thank you!

    P.S. Send me a PM if you have rated the game either on iTunes or Google Play. Then you will receive your free giveaway (just say which asset you wish)!

  • Or you can work with "Signals".

    Something like that should work.

    "Function.Save()"

    --> Set LS key "Save"

    --> Wait for signal "onSaveComplete"

    --> Go to Layout "your layout"

    On LocalStorage Item "Save" set

    --> Signal "onSaveComplete"

    So the function.save() holds till the the onSaveComplete signal was given. Then it goes to the layout.

    Regards

    Andy

  • About

    I recently have started developing for iOS, too. It's pretty hard to get started, so I have decided to made a complete (hopefully) guide.

    Guide: How to publish on iOS

    Feedback & Suggestions

    Any feedback & any suggestions are welcome! I'll give my very best to keep this guide up to date, so let me know if something has changed or if I missed something in this guide.

    P.S. If you want to support me, please check the "Support" tab in the table of content.

  • I think that you could have a recursion in one of your functions. That can a cause for a stack overflow.

    Yes, you're right. I just saw that I have two diffrent functions with the same name, so they called each other till the error came up!

    Thank you!

    Regards

    Andy

  • I'm using a few functions in my game and recently I have added one more and keep getting this error when I call the last created function.

    I didn't know that there is a limit of functions? Or does the issue come from something else?

    The function is complete empty, no actions.

    Regards

    Andy

    Check the photo on the top of page 3 it shows the exact problem.

    Sorry I didn't read this far! Well that's a pretty strange issue then.

    Sorry for the missunderstanding!

    Regards

    Andy

    Currently I'am working on a semi-large project and of course use save features to store information. The save feature basically saves the game whenever you beat a mission and it unlocks access to the next level. To make my life easier I have a global variable that is linked to a localstorage key. Both are linked to each sprite that represents my level selection menu.

    </br>

    Now for the bug in Construct2 that randomly occurs. I put the code in to each sprite that if the global variable = a certain amount that sprite changes animation, plus its unlocked. For some odd reason Construct2 changes my global variable code randomly to another global variable, so when I run the game the next level is not unlocked. At 1st I thought it was me but now its happened right in front of my face. I save the game and the code changes right after I saved. 1st time I saw it I was like what the fack LOL.

    </br>

    So if your save keys and variable somehow don't work, check over your code real quick before going nuts. It doesn't happen all the time but when making a large project it will start to happen, at least with me it does.

    If you use the "Save / Load" system actions then this is normal.

    So if you load a save game, you also load the values of the variables at the moment the game was saved. And that could lead to such an issue.

    Even if it's easy to use, the Save and Load function caused more problems than it solves (at least in my games).

    Regards

    Andy

  • thechriskent

    Thank you for this awesome plugin!

    Just one question, is there a way to turn off the loging of the char width JSON?