alastair's Forum Posts

  • For offline/nodewebkit, does each exe use a different storage file thing? (so we don't need to worry about conflicting keys.)

  • Ya, I'm not fond of company/whatever cutscenes at all (unless it's used inplace of a loading screen). It's okay/cool the first time you open a game, but watching it 5 (and with games you love 1000) times is entirely unacceptable and adds up a lot over time where people are tired of watching (and even pressing a button to skip it gets tedious). Menu work etc. should be as efficient as possible, so that the player is in the game ASAP!

    Ideally viewing credits by itself should be optional, don't force it on the player and waste their time if they're not interested. Or have it small somewhere, like in the corner of the menu for instance. (I feel the same way about advertisements taking up the entire screen though.)

  • I wonder if they'll want us to send in mappings for our controllers with this new input method?

  • Thanks. It still feels vague though:

    [quote:g7ng7pwp]If Is overlapping (or On collision) comes after another condition which has picked certain instances, it can no longer use collision cells.

    Does it have to ALWAYS be at the top of an event, or are there exceptions? Does the "picked certain instances" refer only to conditions belonging to the instances in the overlap, or is it conditions picking anything at all (even if the instances weren't included in the overlap)?

  • Use "low quality" mode if you won't no difference between window/fullscreen.

  • Arima, is it still bad for you in Chrome 34/35? Maybe it'll still be an issue a while longer.

  • collision cells -- you may actually get a slower result if your collision events aren't top level (ie, if you are trying to narrow down affected objects thru other means).

    Has anyone shown an example .capx/events of this to illustrate it, or has Ashley explained that aspect of it somewhere?

  • Thanks, I did everything except music. I haven't really done much drawing before so I just learned as I went etc.

  • But you have to be part of the 1% who have popular games for that to matter.

  • I went pretty small actually with the resolution in this, 540 x 960.

  • So is the conclusion that this latest node-webkit isn't worth using?

    Performance seems to have taken a small hit, in both Chrome and Node-Webkit, but the biggest issue is I don't think WebGL is working anymore. When I run my project in Chrome or Node-Webkit my effects do not work anymore. I have some brightness settings on some background objects, and they don't work now.

    I just updated my nVidia drivers to latest, and my chrome is latest too (v33).

    Has anyone else been seeing anything like this?

    Nardonicus, Which nVidia card are you using?

  • The primary benefit of other software is that you're not at the whims of 3rd party software for exporting support, Construct 2 is absolutely fantastic for making games but yeah the exporting options aren't great and it has a tiny dev team size.

  • Would be cool to be able to use things that every other steam game can do!

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  • Huh? Where did you reference that?

    Earlier this month they started allowing for them in the developer version of chrome (canary)

    https://codereview.chromium.org/135523006/

  • Yeah I had a user on steam that has a Radeon 7770 as well, and he's saying my game runs poorly with that card, despite it being a more powerful card than my computers!