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> It has perform very well so far in my tests. BLOK DROP U runs solid and is a very physics driven game. I have heard CocoonJS does not do so well in that regard. My new title I'm working on has been running a solid 58-60 FPS.
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That's cool, though I wonder how it performs with more graphically demanding games.
I could be totally wrong (And I think I'll never know xD ), but since this is for only one platform (the WiiU), I bet they implemented it so that the lack of WebGL isn't a problem at all for performances, cocoonJS has to deal with a lot of devices that they don't know everything about, Nintendo however knows everything about it's WiiU so the engine can be really optimised on their part.