Aeal5566's Forum Posts

  • int() casts the value to an int.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Would these be new actions or new parameters?

  • The layouts are not tiles. The layouts are like your "Levels".

  • 200 bucks is cheap for an indie license I think tourque 3d is more than that and the 2d is 200. Also the developer version of MMF is 300 dollars. I cant wait to get some time with this engine it seems amazing.

  • Im going to say this because this is what I say to people who recruit(I have no problem with recruiting what so ever this is just a suggestion I give to people Who post topics like this So take no offense)

    Post some work along with your topic. Whether it be an incomplete/complete engine some graphics that you have done just something to say "I have an interest in this project and need help". I say this because we do get people that say "I have this great Idea but I cant code and I cant do graphics can some one do it for me." and that is great but we all started there and we all worked hard for our Ideas to come to fruition and you should too because there is nothing better than saying wow I made that and it is Awesome and you learned something while doing it.

    So that is just my two cents.

  • Go to the project tab right click add layout. You can have as many layouts and event sheets as you want. Have you tried any of the tutorials around? I would start with some of them.

    Deadeyes Platform School

    Ghost Shooter Tutorial

    Tutorial wiki page

    If you go through these and still have questions post in the Help/Tech Support or Join us on theChat. The people there will be able to quickly answer any questions you have.

  • Here is the latest version of my advanced object creator its pretty much the same as the Create Object by name but it has the option to set the angle right in the paramaters. I cleaned it up recently so some of the params may be funky if thats the case please post in my thread on the plugin forum.

    Advanced Object Creator

    You go to program files>Scirra>Construct>Plugins

    Put the first .csx in that folder then open the runtime folder and put the .csx in the runtime folder in there.

  • Yeah there is nothing in the folder so Im not quite sure what happened there.

  • There are ways to create level editors and save the levels and load them back in using .ini files or ive heard of hash tables being used.

    I dont really know what you mean by make your game with an "infinite" number of levels. If your talking about random dungeon generation there are a few people currently experimenting with it.

    Other than that the layout editor is really your "Map Maker"

    I'm not quite sure what else your looking for.

  • There are major IDE updates planned for the next build (.99) there are some old threads that have mock ups. I would wait and see what that looks like considering the current IDE is about to undergo some major changes from what I under stand.

  • I just took a look at your game and see that I cant really run it. there is major slow down. What do you have mo blur set to? I didnt bother to try anything else because I cant even walk around with out the game stuttering.

    Anyways Im sure youll figure out how to make a better optimized engine as you use construct more. Welcome to the forums

  • Got a new version for you this one is cleaner and has the layer defined at 1 automatically now.

    Get It now

  • What if I want to take away the control of the character? So, I'd stop the player input and let the character do something pre-defined and afterwards the character would be able to take control of the character again. But how to pre-define anything? Can I somehow record and save what I've been doing?

    well if your character controls the character why not ask him nicely to do it ? Ive found asking my characters to do want I want helpful.

    but Seriously timeline works well. If your having characters talk you can play animations according to the text that is displayed(Text =" Whatever"-> play animation "Dont go there"). using animation frames(Animation frame is = to 8->Write text"Girlfriend" ) or checking if your text is equal to the target text can trigger the next step by incrementing a variable (Globalvariable=10 -> player stop ignoring input).

  • No you didnt miss anything it really does work that way. I never really find having sprites and such set to global a good thing. I usually right click the layout in the layout menu and clone it.

    The only stuff I would mark global would be things like mouse and keyboard function object and any object that does not show in the layout. and if you do clone the layout make sure to delete any gobal objects so you dont have two instances running at the same time. so here it is in list form:

    Dont make visible objects global.

    Clone the layout instead of making a new one.

    Delete any global Non-layout stuff from the layout(Mouse and keyboard,Function,etc)

    The reason I never have visible object global is because if you go to another layout it will stay in the original layout and you will have two instances going at the same time so its better to keep them not global and just have an instance in every layout.

  • Fun for about the first day then its just an addiction.