Aeal5566's Forum Posts

  • So its the same height and width function as normal? Thats annoying since it doesn't really change the height and width, only stretches it, as i've pointed out many times to the devs now!

    Even changing the height and width of things in photoshop with free transform "Stretch" things as you put it. What exactly are you looking for? It to Fill up with white space when you change the height and or width?

  • Ok sorry about this but it will take us just a few more hours. Our game got some bad bugs from some last minute changes yesterday we are trying to Iron them out and the give you the alpha.

  • Odin sphere was an awesome game... I have to go back and finish it one day...

    Along with the other 50 other games I have but haven't beaten.

  • While a TOTD may be cool to have I think that there may be more important things to code at this point. If you read through the wiki and the forums you will find a bunch of cool stuff.

  • For all those worried about time zones I will PM you the link you just have to try and get back to me or ansmes with comments and suggestions sometime before Saturday.

  • After many weeks of saying next Thursday, next Thursday it really is coming this thursday. I dont know how many people we will have alpha testing but the game will require an installer so be prepared for that. It also requires 128MB vram card and PS2.0 as well.

    Shoot me a PM if you want to be on the alpha Ill post again when we have enough people, and if you don't get to test then don't worry we will have an open beta soon after that. As Ansmes said it will be going on around 1 o'clock Eastern time. If you are on the alpha and not around then Ill pm you the link and you will have to get back to us as soon as possible.

  • Are they rigged?

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  • It would be that same thing as setting the Height and width with events. I also am working on a new build. Some things go messed up in one of them when I was cleaning the order of the paramters. So any more suggestions are gladly taken just post them here with details on whether they are params to add or new actions.

  • I didnt call you stupid you may have misunderstood my post.

    I mean that if you (As in the user) do not understand what basic Set, Get, Add, Subtract, Compare does then you should not be making games

  • Float(value) casts to float

    int(value) casts to int

    str(value) casts to string

  • Try the timer behavior. It would work well.

    On collison with wall

    • >Stopenemy

    ->Start timer resetenemy for 5000MS

    On timer resetenemy

    ->startagain.

  • a 2x2 png takes up 148 bytes. i think 2x2 is the minimum that can be loaded into vram, since its the smallest multiple of 2.

    i seriously doubt 148 bytes is going to make your game have any loss in performance, the implementation of layout variables would probably use more power than the sprite anyways.

    would a game really need that extra space?

    Aeal i think youre a lil too paranoid about performance in that sense. if you really wanted to be making youre games that effecient why even use construct, technically its making youre game alot slower than it needs to be? why not use C++? well you dont really have to, do you?

    The point was to save the Vram not to improve performance. I don't make games in C++ because I dont have the coding ability to yet. And What is the point of wasting those bytes? When I could go into the SDK uncommnet a line or two and copy and paste some code compile and I have my own solution. As I said before if you dont like the plugin I dont give a shit. I made it for me to use in my games I dont care if you use it I just uploaded it for people who would like something like that.

    Please don't add unnecessary ACEs to "System" object. Construct needs compromise between number of ACEs to master and their power. The more there are ACEs, the harder is Construct to learn.

    First of all they are your Basic set, get, compare, add, Subtract, aces same ones every other variable has. If you are too stupid to know what those do then you should not be making games. And if you cant remember what they do ITS IN THE NAME! READ IT!

    But seriously, what's a small 2x2 or even 4x4 sprite going to do? heck, use a text object with no text! (or does that use vram in some weird rendering way?). You guys can't seriously be annoyed at using 148 bytes of Vram? That's BYTES! One nice fat texture in your game and those bytes just fade away up in the memory useage that one texture takes. There's practically no point to layout variables. Why not just use a global variable and tell it to change on the start of each layout you want it to change in?

    First they wont fade away the ram will still be used. I know it maybe negligible in smaller games but Ive been working on a game where every bit of vram counts. and why the hell do you care if I make a plugin that dosent draw to the layout and uses private variables I never said you had to use it. To me it helps keep my layout clean and organized. Yet again I dont care if you use it. if you dont like it then dont use it your not hurting my feelings.

    Lastly layout variables would be useful. you all said you have some way of getting around not having them and thats fine. but how can you say they are not useful when you all have a way to do that exact thing? The right wording that you are trying to come up with maybe that they are not an important feature to add right now, but don't go saying they would not be useful when you are doing the same exact thing.

  • Python is Broken ATM it will hopefully be fixed in the next build.

  • The only way we can really get the feature that Im talking about would be to build it into the IDE. Since there is no point in modding the IDE I made a plugin that will do the same thing without taking up vram

  • Aeal: Your plugin isn't really well designed. It's the same thing that deadeye suggested, it's just an object with private variables - so that doesn't make a lot of sense. I could use a sprite, use my own icon and fill it with a private variable.

    Nope its not badly designed, it is exactly what I wanted. If you bothered to read through the other posts you would have seen I have no problem with using a sprite to hold "Local variables" for now, I just didn't like the thought of wasting Vram. And since I very rarely share caps of a game that I am working on with people I wont have a problem with the "Plugin not Avalible".

    Its exactly what I wanted. If I can easily make it easier to link them to the layouts then fine i will but as for now its an easier solution for me to open the sdk set a few properties and compile my own solution. I really dont care if any of you think its a bad Idea then don't use the plugin, I made it for myself and I just decided to share it with you if want to use it.