adagar's Forum Posts

  • Seconding Discmatch's concern/doubt about C2 and Unity being friends

  • I could be wrong, but from my understanding Awesomium used to be the tool used to export to PC. It's been replaced by Node Webkit.

  • This is great news, I can't wait to try it out! It seems like so much of C2's mobile progress hinges on CocoonJS's ludicrously slow updating. It'd be nice if new options were explored...

    edit: How do you change the bundle identifier?

  • I admire your persistence. Do you have that preview of canon frogs?

  • Woo!

  • What, to me, seems like a good solution is if what's being written is in quotes, it doesn't autocomplete.

  • I've been trying out the latest build, and the syntax coloring and auto-complete are some pretty awesome features! However one issue I've been having is that when I try to write out a string (like a dialogue sentence), each time I press space for a new word it will grab whatever object could complete the word. Is there a good work around for this?

  • I'm Not Sure What Happened Last Night, But Mistakes Were Surely Made

    ... I like long titles...

  • IIf it already supports AJAX and Game Center, and it gets a working WebGL, then it's a pretty interesting option. TBH I'm getting a little frustrated by slow progress from appMobi and Ludei on all three of those, so adding optional support for Ejecta would be nice.

    Still, potentially promising...

    Is this looking like a real potential option? I've been looking into the IAP and Ad stuff for CocoonJS and it's been rather frustrating. A new potential option would be nice, but then again I don't know if it'd become a new waiting game for features of new export option.

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  • Even if you're technically in the right using loopholes and crazy things, Nintendo could get lawyer power like you couldn't even believe. Side with money will win.

  • Ashley Ah, Ok. I was wondering if I'd have to go with that, it seemed rather inefficient but if it alternative is a less stable engine, I'll take inefficent! Thanks for the help

    egos that sounds like a good workaround, i'll give it a shot

  • Awesome, I'll look forward to it!

  • What version are you using? I'm on r121.

    To make it slow down when not thrusting, turn the linear damping up, it's a variable underneath the physics behavior.

  • Got something working, it needs tuning though

    dropbox.com/s/1tscr7bv3wme223/luftrausersImp.capx

    Added some linear and angular damping so it felt a little less slippery, what seems to be working for the angle is applying a force to the thrust point you created, pointed towards the origin. To give it a little more stability I added two more force points at the two rear corners, also towards the origin.

  • hmmm could you post a link to the .capx? Are you applying the force at the same angle the plane is rotated at?

    I played the latest demo at SXSW this weekend, it was really good, they improved the bejeezus out of it.