I'm not sure if this is the right place for this. Let me know if it's not the case...
So I'm loading up my game onto an iPad 1 & iPad 2 using CocoonJS. On the iPad 2, it's loading fine, albeit with funky text, but I'll be trying sprite text like in some examples I've seen around here. On the iPad 1, the html5 loader appears, gets to about 50-60%, then exits. The game isn't very large/intense at the moment, but do you think it's just overloading that poor lil' iPad's brain or something?