adagar's Forum Posts

  • pig fly faster? You mean bird? Well once thing you could do, assuming you're treating the bird like a physics object, is apply an impulse to the bird, either at the angle it's travelling at or towards the target.

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  • Accidentally posted this one in CC forum; it's a short project made for the 0h game jam. It's in pretty rough shape, but, heck, it's only an hour's work

    adagar.net/IHatePigeons

  • Got any more info on gameplay?

  • Steps to reproduce:

    1. Play sound

    2. Mute sound

    3. Set silent=true

    4. Set Silent=false

    5. Muted sound plays

    Observed result:

    Sounds that were previously muted begin to play

    Expected result:

    When silent is set to false, I'd expect muted sounds stay muted. Only non-muted sounds that were playing become audible. Basically, I'd expect mute/unmuted to be preserved despite silent/unsilent.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack:

    Windows 7

    Construct 2 version:

    r119

  • Oh if someone writes your name with an before it, does that alert somehow? I didn't know that. Anyways, you got it, wretchedshark!

  • Our artist would definitely make on for you. We'd release that once we know for sure the whole thing works, we'd hate to waste anyone's time on a potentially neat feature we can't pull off. Anyone who expresses interest here (I'm counting you in, Wretchedshark) will be the first to know when we get it working. In the meantime we'll be posting a demo of our game to the Scirra Arcade and some other portals this weekend. The final product will be a full game with story progression for iPad/Android tablets.

  • Oh yes, of course. I haven't tried sharing multimedia from our site before, so let me know of either of these don't work.

    Art Samples

    Current Track Example

    Current Animations

  • Sorry you took it that way, man. Best of luck in your endeavors!

  • Never go with your first idea... it's usually the fifth or sixth that's the great one.

    Really a good point right here. Considering that you've said you're new to this, it could be worthwhile to consider a simpler design. Actually finishing a game is very empowering, whether it's simple or not. Plus it's a great opportunity to get yourself familiar with the engine.

  • You get a dev team with more than "one person" working on a game, then guess what? There's "people wanting to work on another guy's game".

    hey, you could be right, but I don't think we have the same idea of what collaborating is. Right now, I'm collaborating on a game project, and it's "our" game. Where I see it getting away from "collaboration" is where one guy just wants to hand down an idea from on high and see it come to fruition. If there's people who want to work like that, that's totally fine, but I'd be surprised. I've worked as a designer for a few projects, and so little of the actual design work is the initial idea. You do seem to have a pretty good bit of creative experience, have you shipped a game before?

  • So for this project, our current plan for a way to try to make it profitable is to sell new skins for the characters the player controls. As it is, each moves about with it's own simple music loop, which changes depending on game events.

    What we'd like to do is sell new skins that have their own music loop that corresponds to their appearance. For example, our first "experimental edition" is a blue-brothers looking guy that has a simple bluesy loop.

    What I think would be neat is to have other artists contribute their own skin, following a template and general style, and tying some music loop to that. Of course some percentage of profit and credit for said skin sold would go towards said contributor.

    We still need to experiment more with Cocoon's store (if you have experience with this, I'm all ears) before we know if it's even at all viable, but let me know if this would be something you're interested in.

  • Sorry buddy, while you do seem to know what you're talking about and all, ideas themselves are just ideas, they're kinda worthless... plus no one wants to create another guy's game. I don't think there are too many people here who are aching for ideas of what to do next. Your Zombie Knights thing sounds cool though, I hope you make something of it.

  • That preview troubleshooting this looks very useful, but what ended up helping was downloading the latest beta and seeing the errors thrown upthere. Turns out my artist replaced some art files, but accidentally deleted a 000 file.

    Thanks for the help!

  • Steps to reproduce:

    1. Press preview

    Observed result:

    These errors appear in pop-ups.

    Viewport target-densitydpi is not supported. localhost:11

    Uncaught SyntaxError: Unexpected token ILLEGAL data.js:1333

    Uncaught TypeError: Object #<Object> has no method 'getProjectModel' preview.js:652

    Uncaught TypeError: Cannot call method 'runWaits' of undefined preview.js:1439

    Expected result:

    Not... those errors

    Browsers affected:

    Chrome: yes

    Internet Explorer: yes/no

    Operating system & service pack:

    Windows 7

  • Forgot to post this one, short project made for the 0h game jam. It's in pretty rough shape, but, heck, it's only an hour's work

    adagar.net/IHatePigeons