adagar's Forum Posts

  • Thanks Ashley! This is exactly the kind of answer I was hoping for.

  • So I'm starting with some basic online work, and was wondering what hte difference was between the websocket plugin and Zack0Wack0's Socket.io plugin. Both seem to enable webgames, but I'm not sure which one is supposed to be *better* (in this case, easier to use and smoother to operate). Has anyone done much work with either/both?

  • Thank you! We'll be adding some instructional screens to final version, but want to keep the non-game UI minimal. Did you notice the Drawing Prompt that automatically spawns? If not, we should try to find a way to make it pop more. Touch is definitely in there, but I haven't tried going to the Kongregate site via iPad. If you try it later on iPad, I'd love to hear how it worked out for you.

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  • Yea, definitely iFrame. For example, we got this working:

    oneandahalfbeards.com/barrels-bulls

    with just this one little line:

    [iframe src="http://www.oneandahalfbeards.com/CurrentBuild/" width="1024" height="768"]

  • I think by designer you might mean artist, unless you mean someone who does game design and art. The tasks you listed are pretty artisty...

  • Hey guys! Check out our latest game: Barrels & Bulls.

    Description: A whole mess of bull dodgin', barrel divin', and other clown-related fiddle faddle await in Barrels & Bulls. With room for a partner, players can take on bulls with a friend or by their lonesome. Be quick on your finger, cause the bulls don't take kindly to lollygaggers. Barrels &Bulls is comin' soon to the App Store!

    I'm open to feedback, this is considered our demo while we continue to expand for an iPad release. Just picture playing this on an iPad, wouldn't that just be lovely?

    kongregate.com/games/adagar/barrels-bulls

  • Just put this new one up: Barrels & Bulls

    kongregate.com/games/adagar/barrels-bulls

  • YumohuSeyo maksvir thanks, guys! I'm hoping to expand on it soon!

    Though, msasinski if you're referring to the growing anti-pigeon propaganda, i have no idea what you're talking about!

  • Using a wait might make everything else stop, I wonder how that would affect stuff like enemy movement...

    I'd recommend adding some more logic elements underneath there, I don't have the capx to send you back a screenshot with, but it'd be more like

    On PlayerForwardAttack- set lv_currentRunSpeed to PlayerBox.PlatformSpeed

       PlayerBox.velocity>=0- set CustomMovement Horizontal speed to gv_speedAttack

       PlayerBox.velocity<0- set CustomMovementHorizontal speed to -gv_speedAttack

       -Blank-- wait .2 seconds

                set customMovement Horizontal speed to 0

    Once your'e done with customMovement Horizontal, setting it back to zero should put platformer back into control

    Another thing you could do is give the player character a variable that has his current state stored. You'd set it when he turns left, or jumps, or what have you, and check that state when deciding what to set the customMovement to. For that custommovement speed, use either horizontal or vertical, I don't know what overall is supposed to be for.

  • also if you link your .capx I might be able to help more. What I've done before when I needed to take control of movement like that was do the "SetCustomSpeed" twice, once for horizontal, and once for vertical, and set each with a formula.

  • ooh for some reason I was imagining the dash always going to the right. Could you more thoroughly describe the behavior you're looking for? Is it top-down, or a platformer

  • I assume you're using the custom movement behavior on him? You could do the "Set CustomMovement Speed" and have it go back to normal after that runs for a half-second or however long.

  • I haven't looked at them yet, but maybe look at containers? Those might do the trick. Are you looking to do that in editor or while game is running?

  • brent_hamel This on a mobile device is a REALLY cool idea! I'll definitely have to experiment with that mechanic. Glad you like the narrative, ridiculous is definitely something I'm a fan of. What do you think of crazy Frog-Fraction-style upgrades?

  • czar You should check out Hammerfight, same basic swinging mechanic, it was the big inspiration for this game. Though I'm not quite sure what you mean by it being "a stretch". Granted attaching a morningstar to a propeller plane IS pretty odd. I'd like to expand it, maybe with a new fiction, but that fiction will never be anything with zombies.