6Fix's Forum Posts

  • Until I see that "engine" running online with 20+ players all firing shots at each other, I don't trust it. They have no physics, characters or traditional effects (other than some flickering shadows and lighting).

    I prefer the Id Software approach. Taking the technologies we use today and making them more efficient.

  • Yeah....no.

    While on the subject however, I don't think Soldjahboy should be a moderator. He shows up every once in a while to say something stupid then vanishes again.

    But, that's just me

  • I can't reproduce the "bug" myself if I recreate your cap from scratch. So, I am going to guess that it is indeed related to something with the image editor.

    Perhaps the collision mask is messed up when resizing within the editor?

    I can't even get a ball to pass through a solid 1 pixel thick sprite at high speed.

  • Looks like chinese, although I cannot really tell what he's doing. He's listing things off, fixes and changes... but ... why? No idea.

  • Just so it's clear, did you match the angle of your sprite with it's own animation directions? I mean, did you paste an upwards facing sprite into the Right-facing direction? Doing so would cause the exact problem you have. Would need to add an Up-facing direction to solve (and remove the original right), or rotate your image withing the sprite editor.

  • This was already posted a while ago, and a discussion was had.

  • I don't know, I think the post is fine. It's in open topic, it's related to games creation because he wants to compose for such a project and it's presented well enough.

    I could understand if he were just selling CD's or something, but he wants to compose for a project, I don't see the problem really.

  • My only request for a Construct 2, is more optimization of the software itself. Takes a while to load back into the layout editor after previewing in full-screen. Sometimes with a larger project, it will hang forever ... and that is on an 8GB RAM development PC.

    I am sure just the simple act of rewriting the program will help already, though.

  • I agree, it's up to you to include it in your installer or zip.

    Ashley: As for making it easier to find the download, can you re-word the message so that it says exactly what the person will find and what to click? Even though it seems dumb and painfully obvious

  • Well, they are already given a link if they do not have the runtimes. A direct link to the download might be better, however.

    That being said, if they can't figure out how to do that themselves when given a link right to it, are they going to even be able to figure out your game?

    I would vote for a direct link, but I dont know if including the runtimes is needed even as an option. That is just me, though.

  • Have your sound play when the frame matching contact with the ground is played. So if in your animation, frame 6 is where your characters foot would hit the ground, play the sound on frame 6.

    For randomization, you can use a private variable and use Random(x), with x being the number of sounds you have. Then make an event for each possible variable, and play a different sound.

  • Here, I quickly edited the blob demo to give an example.

    http://www.mediafire.com/?zk53xzx2nyz

  • That would be some pretty chunky water if you used that method

    Maybe instead of letting the balls build up on the ground, just use a different sprite as the water level, and just raise it slowly as the balls fall.

  • I really don't like that GUI. The pastel colors don't help anything either, I think. Makes it look like it's for Children. I can't comment on it's usability in practice, but the whole appearance and set up just looks bad to me.

    Games on that page do nothing for me either. As long as Construct keeps updating, my 2D needs are satiated.

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  • Streaming would have to be handled VERY carefully for 2D though. It's fine for 3D because even if the textures are not fully streamed in right away, the player still has the full shapes of the models and level to be able to begin playing immediately even if it doesn't look great