 mariogamer the example capx that
mariogamer the example capx that  99Instances2Go gave you is exactly that.
99Instances2Go gave you is exactly that.
Your code but with containers and loops integrated.
1. He made the "Player" a container for all the Blob-elements (find that in the sidebar menu)
2. He destoyed the initial objects on start, since they are only there for configuration purposes (Event #1 - #2)
3. He added an Event "On Player created" which picks the player instance that is created (Event #5)
4. He setup the sub elements accordingly in position and behaviors (pin, turret) (Event #6)
5. He added 6 players to the layout to showcase the functionality (Event #3)
Now everytime a "Player" object is created all neccessary work is done the way you want it to.