5Type's Forum Posts

  • Did you add Anchor behavior to the button?

    When you added it, try setting the edge-attributes.

    In your case i believe you want to go with Top edge "Window Bottom".

  • Well actually it does, it just shows those different screen sizes by example of a resized browser-window.

    Basically you may wanna go with "Scale Outer" and have your UI elements with anchor-behavior and use expressions to get the current screen. I.g. ViewportRight for the width and ViewportBottom for the height of your screen.

  • Did you have a look at this?

    https://www.scirra.com/tutorials/73/sup ... reen-sizes

    It explains the options for "Fullscreen in browser" and also gives tips on how to setup your ui to scale properly.

  • Hey, guess its about scaling.

    Have you tried setting your games "Fullscreen in browser"-setting to Scale Outer or Inner?

    Have a look in the tutorial section about supporting multiple screen sizes.

    Also if it lags, you may have a look at memory management on mobile devices. Some stuff is just too heavy for mobiles

  • Congratulations.

    Awesome piece of software.

  • Hi TheDom,

    works really well.

    Just tired it yesterday and am really happy with the result.

    Basically (as far as i can see) you have full control over your xcode project and can even add more functions by extending Ejecta and mapping your own js functions to nativecode.

    By now only tested a basic game, which works really well.

    Havent tried integrating the iOs Gamecenter till now, only took me about 5 minutes to finally do it with ejecta.

    Going to check out facebook integration and some more stuff and will let you know about my results.

    At the moment im trying to get things to work in iCade

  • Got it in the info.plist thanks

    The Ejecta Plugin is amazing, only took me a few minutes to add Gamecenter Integration now No more Ludei Splashscreen. yay

    Back to topic, now i am more than satisfied with construct2 and ios.

  • Just tried it, works like charm.

    Also have the impession its much faster than cocoon. But that might be subjective.

    Question though, why is the package name always ended with .Ejecta - can I change that anyhow? Seems like that last part is fixed.

    Anyway awesome work.

  • Hey Taurian,

    thanks for the tut.

    Always wanted to try out Ejecta for doing the iOs Export.

    Going to try it right now

    Do you have any experiences regarding audio, ajax and ads?

  • Hey,

    maybe you would like to tell us what those issues are

  • Hi,

    i think it's about proportions only.

    for example (quick google search):

    7": 1024 x 600

    10": 1920 x 1200

    well and upscaled/downscaled and so on.

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  • elksign this is AMAZING! Love the art!

  • moebios

    that's not quite true.

    When you look in the editor you may see a field uid but this is only the unique ID to the instance you have selected in the editor.

    When you create a new object it gets another uid.

  • Hi,

    i think its calulating the x,y positions of the interface objects according to the "WindowWidth" and "WindowHeight" system variables.

    For example:

    positioning the right top object to:

    y: YOffset

    x: WindowWidth - ObjectWidth - XOffset

    Where as the offsets define how far from the edge the object should be

    Same goes for the others:

    right bottom:

    x: WindowHeight - ObjectHeight - yOffset

    y: WindowWidth - ObjectWidth - XOffset

    left top:

    y: yOffset

    x: xOffset

    left bottom:

    y: WindowHeight - ObjectHeight - yOffset

    x: xOffset

  • tgeorgemihai

    he means the editor itself.