5Type's Forum Posts

  • Hi,

    i haven't worked with array in construct yet, but how about pushing the drawn cards frame number into an array and in your condition Random(0,Card.AnimationFrameCount) add a second condition for "not - array contains value"

    happy new year

  • 5Type

    very nice theme i like it it makes my heart warm

    Thanks Fidasx,

    trying to get some kind of feel for what mood i want it to be.

    <img src="http://i.imgur.com/Cg95OqB.png" border="0" />

    <img src="http://i.imgur.com/E013dMr.png" border="0" />

  • As my bf is a descendant of the Grimm family - time to time i'm working on a dark themed red ridinghood platformer in style of limbo. I want to try get a few voice overs into the game, depending on how many soundfiles a browser can handle.

    <img src="http://i.imgur.com/TXLvlN6.png" border="0" />

  • Hi Squidget, thanks :)

    Yes i know i could just disable collisions for the that solid in the background, but the thing is - in the end i want to have several objects on that layer. For example enemies, coins and all such platformer stuff.

    What i need is a way to disable collisions for everything on that layer at once.

    Edit:

    ---

    Maybe a mix of families and this topic

    scirra.com/forum/platform-objects-collide-only-solids-same-layer_topic52011.html

    Foreach {Family with objects that need to be solid}:

    • is on layer
  • Hi,

    i'm quite new to Construct 2 - but already made my way through the manual and the forum. At the moment im experimenting with some game mechanics.

    The forum and the tutorial section got a lot covered, which i could adapt for my needs.

    Today what i am trying to replicate is a mechanism of Rayman.

    Let's just call it "Depth Jump":

    The player hits an object and jumps to a platform in the background - the camera zooms in and the foreground zooms out.

    So i guessed this could be made by using LayerScale and Scaling the Foreground, the Player and the Background Platforms.

    Here is a Link to a CapX-Example:

    dropbox.com/s/hm17x7v8e0yo5py/demo_2.5djump.capx

    And here is an image showing what i want to archive:

    <img src="http://i.imgur.com/xdAoTGx.png1" border="0" />

    Now to the question:

    While the Background Platform is not in use, i dont want the player to have any kind of interaction with Objects on that Layer, but i want it to be visible and maybe have enemies moving around.

    Is there a way to not have an interaction, while still being visible - or do i need to set the events for all background-layer objects depending on if the background platform is active.

    I was searching the forums and the web all day but could not find anything to that topic. Maybe someone here has an idea :)

    P.S.

    Sorry for that bad english - i know there is a german community, but it's not as alive as is this forum here :)Depth-Jump

  • Squidget Grab it here: scirra.com/forum/effect-alpha-threshold_topic57568_page1.html

    Edit: Oh wait no, i guess thats another one. The one needed is linked in the 1st post.

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  • Here's a screen of my first little experiment. Starring my dog Boog.

    Just a fall-down game to collect bones, but hey it's a nice start to get to know construct :)

    <img src="http://i.imgur.com/BVcR8iZ.png1" border="0" />

  • Hi,

    I guess scirra.com/forum/effect-alpha-threshold_topic57568_page1.html is what you're looking for :)