4ror's Forum Posts

  • I have the same problem with triggering another event. I followed the manual and after adding the Timer behavior, and using a random duration, all instances trigger at the same time on regular (random) intervals... they all have the same random recurring duration?

    Edit: actually now I'm not sure I set the type to once!

  • Stunning effort! Loved 'eye of the beholder' back in the day. These style games are great.

  • I suspect you have event(s) triggering repeadly that needn't be. Make sure that if any conditions are meet they are not trggering over and over stuck in a loop. Print or draw things to screen to help debug and use the profiler...

  • Emulation for me is hit and miss. Sometimes the graphics are missing when I run it the first time, until i refresh the emulation does it work sometimes. I tend not to use it any more and instead use preview mode with my phone directly.

    If you build an apk file and install this does the game work with all your plugins?

  • That's great. Thanks for your help

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  • I'm guessing I'll have to create a click and drag editor and save out data to an array.

  • Hi

    I am wondering the same but using sprites, not for environments but simply collectible items (coins for example). I'm making an endless jumper and want patterns of object the player can collect when they are in a state of accelerating upwards. There may only be 20 objects at a time. I could use an array with a list x,y pos for each items and a for loop to iterate through... or is there an easier method to spawn a single collection (of the same object) predefined in the editor(snapping, with drag and drop ease),group this, and spawn this at a given Y position in the run time?

    thanks

  • It could be a number of things that could cause this. Check out the mobile optimisation guides. Look through your events, you maybe able to find events that can be optimised further. I.e reduce loops where there may be a lot of iteration. Use sprite sheets. There a lot of info in the developing for mobile guides that's a good starting point.

  • I prefer the new style too. Looking at Flashback or Another world they have even fewer colour variations and details, but clever use of space. Your game is looking great. I love cinematic style games, AW and FB where some of the first I played on the Amiga.

  • cranberrygame

    I can't find your plugin powermanagement, are you still offering it?

  • Thanks LittleStain, I've tried adding the suggested method into c2runtime following the conventions but no joy. Has anyone got this to work?

  • i guess it's something to do with the XDK. Games compiled with ludei, as far as i can tell, don't have this issue?

  • I have the same issue. I've played some construct 2 games from the google play store, some games don't suspend when you don't touch the screen, while others do?

  • Hi

    Has there been a method to set the player horizontal acceleration/deceleration movement based on the gamma orientation of a device?... i.e the more a device is tilted the faster the player moves.. the less it is tilted the slower the player moves. The example template provided, when it's run on a phone, is too rigid because you have to tilt the phone enough (angle 8) before the sprite reacts... doesn't make for a good experience in my opinion when compared to other infinite jumpers like 'go go goat' or indeed 'doodle jump'.

    Thanks for any suggestions also.

    *Edit*

    I found the answer change the touch events to...

    Touch > Gamma orientation >1 > player > platform vector X to Touch.Gamma*10

  • How do you install this plugin?

    ahh, been a few years since I last used Construct!

    Thanks