Hi
Has there been a method to set the player horizontal acceleration/deceleration movement based on the gamma orientation of a device?... i.e the more a device is tilted the faster the player moves.. the less it is tilted the slower the player moves. The example template provided, when it's run on a phone, is too rigid because you have to tilt the phone enough (angle 8) before the sprite reacts... doesn't make for a good experience in my opinion when compared to other infinite jumpers like 'go go goat' or indeed 'doodle jump'.
Thanks for any suggestions also.
*Edit*
I found the answer change the touch events to...
Touch > Gamma orientation >1 > player > platform vector X to Touch.Gamma*10