4ror's Forum Posts

  • Hi All,

    I recently released my first game for Android on the google play store

    http://pocketrocketgames.com/wonkydonk

    I created all the graphics and fonts for this game on my mobile phone (galaxy note 4)

    To learn construct I wanted to created a game that was straight forward as a test. Please let me know what you think?

  • After testing the new xdk I thinks it's a great improvement in performance in my game. I'm very happy with it.

  • The devices you mentioned lack the hardware sensors to report those values! It's not a bug, there is no way it can work if the device is lacking the sensor.

    I made a post with my observation on devices that have the sensor, I have a galaxy note 4

    https://www.scirra.com/forum/x-acceleration-tilt-is-not-working-in-all-mobile-devices_p1016010?#p1016010

    The issue is forward and backward tilts influence left and right at polar angles even though I'm not ref forw/backw in construct.

  • loaded XDK project via Construct export and works nicely. Currently not using Admob. Need a few days of testing to judge performance. On the previous XDK crosswalk builds my game runs around the 60fps mark most of the time anyway on Android, but occasionally there can be noticeable random lag while other times there is none at all. Restart the game and there's usually no lag for the duration of the game? I hope this new version helps reduce this issue.

  • Thats a great achievement. Just curious and without giving specifics has the effort put in and the accumulation of downloads giving you the monetary return you're aiming for thus far? Did you market or promote on other sites at all or is this snowballing by itself?

  • Interesting find.

    I am looking into spline currently. Does anyone know if spline now supports sprite sheets that can be used in construct? The plugin for construct looks great but nice to be able to used traditional sprite sheets for some projects.

    If this addon for blender works could be a nice alternative.

  • Looks like a corrupt download. Did you download it again and retry?

  • I am interested in a fix for this also. My game is nearly complete and have been using this method on my Android device with the same issue of control. You can play the game if you hold the device in an expected manor, but under the same conditions reported by exalted, the control goes awry at those angles.

  • Yes gamma value inverts at 90 degrees. I've not tried but perhaps inverting values at that angle may help but suspect it will still be glitchy. Or if it were possible to ignore beta/alpha value(i forgot which one applies) orientation. I've not tried acceleration X with gravity. Out of curiosity, the phones that have been tested... what worked and didn't?

  • all 3 are good, but from what i've heard maya is supposedly easier, and 3ds max is dropping animation support from 2016 on.

    in the end i think it's not about the software really today, it's more about the artist / user who defines / creates the work.

    Just wondering where you read that 3dsmax is dropping Animation support?

  • I believe you have to download the construct classic version. You will be able to load the old cap files and manually replicate the event by hand in construct 2

    http://www.scirra.com/construct-classic

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  • It's slow on my note 4 sm-n910f. I get a boost near the start but it slows even more as I progress. Do you have an APK version? I've played other HTML games on my android and they have been smooth. Is the background starfield in your game made using layers, plugin, sprites, to me it seems heavy CPU wise... this could slow down the game perhaps?

  • Are you able to provide a capx? I compile on this platform and I have no problems.

  • what do you mean by that 4ror?

    Got it to work in my project... found 10 mins this afternoon to investigate my suspicions.

    Try this link attached. Its not perfect solution but should get you started on yours.

    https://drive.google.com/file/d/0B-rzkVuvXypncld2S09VY3dHOFk/view?usp=sharing

  • I was trying the Timer fuction this morning but had to go out and didn't try selecting the type to once. I'll have to wait till later this evening before I can try again!

    All Im doing is making a boolean true then false on a set of sprites while toggling the visability of another sprite on and off respectively.

    ...Having just written that out I think it's because visability of selected sprites are getting called at the same time... I know what I'm doing wrong now