3DPiper's Forum Posts

  • I will work up a simple animatic to show the features.

    Is there a better program to create this?

  • Basically, but with options other online metronomes do not have.

    I'd rather have the notes scroll by instead of staying stationary.

    Plus, I'd like to be able to click-and-hold on each note to select shorter notes (for instance two eighths).

    I could come up with a simple animation showing what I need if that helps.

  • Can Construct be used to make a simple app/program?

    I want to make a very specific online metronome.

  • If it is in a web browser, does CTRL+0 take you back to 100%?

    That is the shortcut for when you are zoomed in/out in Edge

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  • How hard would it be to add a 'GPU bandwidth gauge' to warn the user there will be GPU bottlenecks....?

    If this is almost always the main performance problem and the users aren't aware of it, a system to automatically check and warn the user might be very helpful

  • So my view here is not due to naivety, it's actually based on working with these very large projects.

    Only two projects?

    There you go, there can be no other problems. It is always user error.

  • I played your game, it works great under W10 with Edge

    It does not work on Windows Phone

  • I played your game, it works great on W10 under Edge

    It does not work on windows phone

    Whatever you choose other than Fusion maybe... won't come close to Construct 3 in speed and ease of use imho.

    Read neverk's full quote, In the end it says "And that's kind of future proof path." Sounds like a well-thought-out plan to me.

    If you are actually thinking long term toward a proven deliverable product for phone/tablet/computer/console, other engines have a much better track record than construct.

    What is wrong with using the best tool for the job?

    If those cost you the money - why are you then locking the editing capabilities of the editor?

    Why not instead limit access to the features that cost money to keep running instead?

    Use local preview- like in construct2 for the standalone version of the editor and let people export to html5 only if their subscription ran out.

    Nw.js is free right?

    I had mentioned that way back on page 8 of this thread: pay once to use the software and get all exports for a year, then pay/rent/subscribe to use the export services scirra offers.. You can create/edit/preview a game, but after a year you have to pay to export it. That would still fund the main reason scirra is offering this new technology, and people can still use the software even if their subscription lapses..

    Look at the Sibelius purchase plan, it has 3 options (buy, yearly rental, monthly rental):

    http://www.avid.com/~/media/avid/files/ ... 0331131511

    An interesting thing happened today. A co-worker decided to cancel their Adobe CC subscription/rental.

    Before completely canceling, a box popped up with another offer of only $8 a month..

    Wow, all this time they have been paying almost 4 times that a month, I wish this offer was made from the beginning.

    I guess this is what Tom was talking about with 'retention of customers', in the end something is better than nothing.

    How about if the subscription was just to export your game. You pay once for the software and get exports for a year, then after that you only pay to export your game. You can open/edit/preview your game, but not export unless you pay.

    I'm an animator and visual effects artist and I've used C2 for hobby/prototype reasons, exporting mostly for desktop.

    I do have a current game for desktop/mobile I am developing that I hope to take fully to market. It is a 3D ISO style game which you can't do in any flavor of Construct (I had fingers crossed for C3) so I jumped over to Unity with Playmaker.

    I am not a fan of most google products (I know I am in the minority), so I will probably skip C3 and have high hopes for C4.

    Also, Unity does have different eventing types: plyGame is quite a bit like event sheets, but there's also PlayMaker and a few other visual scripting tools available for it. It's probably just a matter of time before "I stay with C2 for the event sheet" becomes "I switched to Unity for the event sheet" and it'd be a massive shame if that wasn't an event sheet plugin made by Scirra.

    After asking for a roadmap past C3 (and not really getting an answer), I downloaded Unity and bought Playmaker. While it is different, it isn't as hard as you think and there are tons of tutorials.

    In the end you have to use the tools that will get the job done. If you don't want an HTML5 workflow, choose another tool. Waiting for your favorite tool to finally do what you want (via feature requests) may take years. In that time, you can learn a tool that you know will do what you want AND deliver your product on the platforms you need.

    I was a heavy discreet combustion user who was very reluctant to learn anything else. Now I use AE and I'm glad I do.

    I'll keep using C2 for simple 2D HTML5 games, and probably Unity for everything else.

  • Lets say we all take the red pill and jump into "Everlasting lock-in hell" (as another user put it).

    Once you pull the trigger, there is no going back. Projects you make are locked to it, and you have to keep your subscription current to maintain them.

    So what is the roadmap for C3? We have seen evolutionary niceties that I would think any program of this age would have, but what of the future? Why upgrade?

    All of the years of feature wishes from users seem to be met with 'why you don't need that feature' or 'we aren't going in that direction' or 'you can always write your own plugin'. Construct2 users are as loyal as Star Wars fans, and are so hungry for C3 they politely cheer with each new blog post. But like the release of Episode 1, it eventually sinks in that Jar-Jar just isn't cool.

    Since purchasing C2, I've never thought of looking at any other programs until C3 was announced. I think the other offerings have leapfrogged scirra and are focused on revolutionary tools to make it easier for the user to efficiently create quality games across a wide platform. C3 seems very focused on what was C2s future 10 years ago.