3DPiper's Forum Posts

  • I have a daughter who is about to graduate high school. IMHO she is a very good artist, and wants to pursue game design and all the things that go with it (character design, etc). I am a self-taught animator and compositor and stay pretty busy freelancing. She wants to go to a college/university and get a degree in graphic/game design, and I say just learn what you need to just start marketing yourself now. Still go to school, but you don't have to wait four years to start 'working' in the industry. If you can deliver environments and characters that are animated and ready to drop into games (or illustrate children's books, etc), you can start working now! Or get a real job and just pursue this on the side for fun (ie starving artist)?

    Advice?

  • Well, I bet I am the only person who has read all 169 Pages..! My brain is overloaded.. "Do not have 'minimize' checked on export"..

    I can only hope Q3D will have better integration with C3 for a powerhouse of a game creating toolkit!

    They can call it "C3D"

  • LiteTween to the rescue! What a great behavior!

  • AllanR,

    Your swipe2 version is sweet! I'd love to see how you did that, very smooth.

    This should be built into C2

  • I have modified the included Physics example. Instead of catapulting the pig, I want the pig to be 'kicked'.

    I have a sprite that represents the leg, and it pulls back correctly when you are aiming.

    However, once you release and launch the pig, I'm not sure how to 'swing' the sprite to show it is being kicked.

    It doesn't have to actually kick the pig, just swing the leg sprite and look like it does..

    Would this be better suited for an animation in the sprite?

  • It looks like I'm getting better results using LiteTween when I press L/R buttons, very smooth and eases in/out

    I would love to see a touch swiping example, though

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  • Thanks oosyrag

    How do you get the screen to 'snap' to the new view?

    Like if you only swipe across just over halfway, it will go ahead and finish and snap to the new view.

  • I have a layout that is 1920x480 and a window size of 640x480 for three total views.

    I want to be able to swipe from left/right to go to each view.

    Is there a built-in way to do this?

    Right now I have a sprite with scroll-to behavior and on each swipe or left/right button click I set the angle and bullet speed and have it move to the next view.

  • Ok, this is looking pretty good. Not 100% accurate to where the mouse clicks, but close.

  • Hmm.. Closer:

  • I have a very simple top-down-view shooter where the shooter is stationary and targets where the mouse cursor is.

    When you click the mouse, the bullet grows and shrinks in size with the litetween behavior to simulate being 'thrown', like the arc of a grenade or water balloon.

    The effect works well now, but the distance is fixed based on the 'Duration' variable in the litetween behavior.

    I would like to have each bullet 'land' on the coordinates of the mouse when it is clicked, as well as adjust the size of it's "target" so short throws would have a smaller target size and longer throws would have a larger target size.

    How would I do that in this scenario, or am I going about this wrong?

  • I see several geometry dash tutorials on YouTube, but they are all in Spanish. The CC auto translator is useless.

    While I can get the gist of most of what is going on, is there a tutorial already in English?

    I'm going over all these tutorials with my kids. They play plenty of games, I figured maybe this would spark some interest if they knew how to make them!

  • My daughter would kill for this, she really wants to make a pokemon style game!

    [quote:22lig2zy]in editor you click on an object you'd like to connect while holding a shortcut key. A line is being created and you pull it with mouse to the object you want to connect it to.

    That sounds like the pick-whip in After Effects, a quick way to visually choose relationships between layers and data..

    https://vimeo.com/94981235

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