3DPiper's Forum Posts

  • I'm looking for an existing game as a reference.

    It is where you try to complete a path across the screen by turning tiles.

    I can't remember if it is electricity, circuits, or water.

    ??

  • well, this is wordpress.com, not wordpress.org (where you host your own site)..

    So far I've only been able to link to it so it opens in a new page.. Not a big deal, but would love to have it within a post..

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  • Is there any way to embed a game into a wordpress.com blog?

    It does not support iframe. Both embed codes on the scirra arcade game pages use iframe.

    Possible?

  • I'm working on a simple physics game where a ball is hurled into a goal..

    The user pulls back on the ball (similar to angry birds) and when they release the ball is projected into the air.

    The goal is like a basketball goal, suspended somewhere, and the ball has to go into it.

    Is there a good tutorial for something like this?

  • This is a great template!

    I would like to have one piece of candy that is a center-of-three wildcard, meaning it can be used if two pieces of candy on either side of it match.. How would I do that?

  • Figured it out..!

  • Monumental:

    When I add the System:Else statement, it goes red and says "Not Valid Here"

    LordShiva:

    Your example is close, but I need the sprite to click-on, click-off.... Not temporarily click off then reappear..

  • I have a sprite that I want to toggle visibility by touch.

    If it is invisible and you touch it, is should become visible.

    If it is visible and you touch it, it should become invisible.

    I have:

    On tap gesture on sprite AND sprite is NOT visible, set sprite visibility to visible

    This works.

    But if I add another event:

    On tap gesture on sprite AND sprite is visible, set sprite visibility to invisible

    Then nothing works at all..

    ?

  • While creating the layout, is there an easy way to duplicate a sprite? I want a new version of the same sprite, not a clone or instance.

  • I'm hoping to generate a random sprite, and if they correctly identify it as good or bad the sprite will animate.

    If I use the choose command to randomly select a still animation frame (from within the same sprite), how will I know which animation to play if they identify it correctly?

    Basically, I'm trying to have one random sprite on the screen at a time. The user decides if it is good or bad (collision detection with another object). The sprite animates, then destroys itself, and a new random good/bad guy is generated.

  • I have 10 sprites off-layout: 5 good guys and 5 bad guys

    What is the best way to randomly choose one of the 10, then spawn a duplicate?

  • Ahh yes, figured that out right after I posted.. Thanks

    I don't think I'll be able to complete this tutorial without the original file..

    He references parts of the capx, but doesn't go into full detail in the tutorial..

  • I am trying to follow this old tutorial for a Simon Says type game:

    https://www.scirra.com/tutorials/227/si ... -me/page-1

    None of the links work, and it looks like 'function' is now built in. Does anyone have the old capx file?

    I'm embarrassed to say I can't figure out the very first thing: how to create an array on startup..

    I have 'System->On Startup->' but can't see anything after that about creating an array..

    ?