0plus1's Forum Posts

  • Nevermind I found it, wonderful plugin!

  • Here's the code: i.imgur.com/gSbUh.png

    It should hide and show the two background alternatively every two seconds, while in reality it just do the one with the = 2 condition (which is strange since it starts at 1).

    Any help is greatly appreciated.

  • Thanks to both Yann your project requires the canvas plugin, which is what?

  • What would be the best practice to make a background (tiled) that changes color in time with a nice transition?

    I thought about a sine behaviour couple with a big gradient background, but it looks "expensive" memory wise, are there better options?

    Thank you very much

  • Unless I'm missing something, if you develop at 480,320 then fullscreen for retina display the aspect ratio is correct, having the statusbar (which is 20px) ruins the aspect ratio, meaning that you should develop at 460,320 to have the correct aspect ratio with the statusbar.

    There are tons of request on the appmobi forum to implement the hidestatusbar function (that currently exists in phonegap) for this same reason.

    Anyway I'll just change the templates, thank you very much!

  • the_chosen_byte amazing game! I really like it! Very creative way to use c2

  • I agree, but why don't make the exporter the same as the preview. The status bar steal pixels from the screen, meaning that the aspect ratio is screwed. I see your point because in appmobi it would be a headscratcher if after exporting the aspect ratio would be screwed, but I would like a choice, actually I don't even understand how you were able to put the status bar as an overlay, it would be really great to be able to export that way, especially for appmobi which for reason that I don't understand (seeing is based on phonegap) doesn't offer the option to hide the statusbar.

  • From the new version changelog

    Preview-on-LAN in fullscreen on iOS should now work identically to when exporting

    Why? It was the best thing ever to have the status bar in overlay mode because phonegap can run in full screen by changin an option before compiling!

    I think your choice was made because of appmobi (which I'm starting to hate) if anything it should've been the opposite way around! The status bar breaks the resolution of the screen, can you please put this as an option, I can't update otherwise because it makes iOS testing harder.

    Thank you

  • Very good game, hard as hell, I feel stupid :-(

  • Thank you very much for your help, finally I understand.

  • Thank you very much for you help!

  • Currently you can set the font with online services, but what about mobile gaming? If I want to pack my own font in an offline application wrapped around phonegap/appmobi what could I do?

    Is this even possible currently?

    Thanks

  • How this has happened? And what is the syntax for getting the array back into the layout, I looked at the xml but where do I have to put it exactly and what is the syntax for the array object?

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  • The thing is that the arcade as it is right now looks really amateurish, I tried to play some games, most of them had no instruction for the controls at all, other were ridden by bugs, other simple tests..

    I agree that as a community is correct to leave people with the possibility to see their game published but there's a limit. People that don't know c2 may go to the arcade and say "ah this is not a good game maker, you can't make real game with it" and this detracts to your business and the overall image of the community.

    On the other hand I see that as its the beginning of c2 not many finished games are on the arcade, but this is also inherent to the current state of it, I'll be publishing a finished (although simple) game on the arcade for the competition as a "lite" version and the full version on the chrome web store, simply because the lack of a leaderboard and the missing support for full screen are a deal breaker.

    You really should think about this carefully because while it's true that you are building a big library of games in a short time you may also be scaring away "serious" developers, to be honest if it wasn't for the competition I wouldn't have even thought about publishing a game on the arcade as it really strikes as amateurish as other have said, and the risk of a full game (as ugly as it may be) being under an unfinished game may damage the image of a developer that invested time and money on a project.

    My 2 cents.

  • Ok, stripped everything but the array logic, same thing as the one Kyatric posted, it looks like something bugged and the arrays are not working anymore.. I created another layout and on that I got back the array properties, you may notice that if you create a new one it hasn't got the properties (one included).

    Interesting..

    here it is: dl.dropbox.com/u/1606950/array.capx

    If someone manages to fix this can please explain what happened and why?