0plus1's Forum Posts

  • I did everything you suggest, I have to find out, my game has a lot of "code" and at the current state debugging with construct is not easy.. It's very strange though, I have to look into this..

  • I also found out the if the game goes into game over (which stops the music) and you start again this time both music and sounds works.. why?

  • I have an audio issue (on chrome) imported wav music (around 3 minutes) on start of layout play looped.

    No other sound gets played after that! The strange thing is that if I do the same thing on the first layout it works, I can't post the capx because it's a finished game for the competition, I would like to know if this is a know issue or if there are thing I should know about this.

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  • Ok, what will happen if I export for the arcade? Will it strip down the extra plugins or it will build it normally and then I'll get an error on the arcade?

    Not a big deal, just to know if I have to split development on two branches

  • I'm dual building for the chrome web store and for the arcade for the competition, since I'm using a lot of custom plugins for the "actual" game what will it happen once I build for the arcade? Do they get stripped or my game will get refused?

    Also, is swearing (fu*k) allowed on a game on the arcade?

  • I would like to add my two cents, appmobi sounds awesome but it's ridden with incredible issues.

    I'm one the iPhone side and I would like to add something else to what ranma said.

    1) AppMobi currently violates the apple store policy, the reason is their update feature that downloads the updated game directly on the container (to be honest they were fixing this last time I checked)

    2) Phonegap is open source, if you have a mac with xcode you can compile it yourself, this means that every new feature of the iOS (for instance an eventual webGL support) can be accessed immediately, also there are several plugins and an active community. With appmobi you are betting on a closed platform that may or may not exist in the future, I can download and compile phonegap how many times I want.

    Also I've yet to see an actual example of the direct canvas, the game currently on the appstore built with impact/appmobi don't run that good, they are mostly fluid but I don't think that they get past 20-30fps tops.

  • I understand what you mean and I see your point now but still you can buy a macmini and do the exact same thing with phonegap and xcode, and I think that it's a good idea to have a mac if you plan on developing for iphone.

    I assume that you created maze manor on construct2, are you telling me that with appmobi you get a speed boost? Because with the applap I get the exact same fps as construct2, I'll try it then.

  • I mantain that it's not useful, we have web preview which is the best thing ever and works on the actual device, also construct2 is closed (apart from plugins) so it's not like having an environment like mobione will do any good (develop on c2->export->load mobione->test) too much work and still doesn't address the only real problem that we have which is speed for games.

    All these "frameworks" that are popping out like mushrooms are more of the same and address problem that are not important, I bought a used macmini for development for 200Euros which is not too steep to have an actual way to test on the real device.

    So far I've only seen Ashley trying to address the real problem of html5 on mobile which is the lack of webGL, I don't know how many of you are aware of this but he actually made an effort to create a plugin for phonegapgap to implement webGL.

    I developed a game for iPhone which is sitting on my hard disk waiting for a better compatibility with appmobi and direct canvas since I can't get stable fps right now, I tested everything in construct2 developer mode and web preview, and I'm using advanced features like the accelerometer (that works perfectly) and all the other features you can access with js. In my opinion there is really NO need for a fake simulator since with c2 you can preview on the actual device.

    Again I've not actually anything against mobione, I just can't see the need for it.

  • I don't understand why I should pay 99$ for something that phonegap does for free. I have nothing against these people, but these windows wrapper are not viable right now.

    From their FAQS:

    t is not currently possible to lock an iPhone mobile-web user interface into either portrait-only or landscape-only mode. Until iPhone offers this feature, the next best solution is to provide feedback to the user when the device is in an orientation you don't want to support. You can accomplish this with a small amount of JavaScript code.

    This is a deal breaker for games! You simply can't play a game if the orientation changes, and I don't really understand why, in phonegap is extremely easy to achieve this, just a word of warning.

  • Thanks, I understand everything. Thanks really, there is a problem when the background goes to LayoutWidth / LayoutHeight but I'll work it out!

    Thanks truly

  • I can answer:

    1) Can be done see posts above

    2) Strange, as far as I know appmobi (and apple device) doeasn't have problems with html5, but then again currently construct2 is not optimized for appmobi (it's on the todo list of Ashley)

    3) C2 doesn't currently support resources streaming, if I'm not mistaken is on the todo list.

  • Wow, amazing graphics, if you create more level you can definitely sell this, I for one would buy.. There's an incredible amount of details, the world feels alive and interesting, seriously great work!

  • No because randomly putting a random angle won't fix the issue becuase since the position is also random it may not end in the right angle.. I need the hostpot in the top-left corner because I'm using sine to make it grow an reduce it for a special effect.

  • I have this cose:

    Set position to x=choose(0,LayoutWidth) y=choose(0,LayoutHeight)

    Which positions the tiled background on one of the corners, I now need to rotate it towards the opposite angle. The hotspot is on the left-corner so:

    Position x=0,y=100 the opposite corner should be on x=100, y=0.

    To do it I did this:

    Set angle toward: x=abs(self.X-LayoutWidth) y=abs(self.Y-LayoutHeight)

    but it isn't correct because the background is now positioned diagonally, how can I fix this?

    Thanks and I hope I was able to explain myself.

  • Thank you!