0plus1's Forum Posts

  • Tom Happened again.

    Uploaded this error appeared, two copies of the same game are now on my profile. Maybe you hate me?

    Server Error in '/' Application.

    Unknown error (0xfffffffe)

    Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code.

    Exception Details: System.ComponentModel.Win32Exception: Unknown error (0xfffffffe)

    Source Error:

    An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below.

    Stack Trace:

    [Win32Exception (0x80004005): Unknown error (0xfffffffe)]

       System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo) +912

       System.Diagnostics.Process.Start() +136

       System.Diagnostics.Process.Start(ProcessStartInfo startInfo) +49

       Arcade.UploadFunctions.minifyC2Runtime(Int32 GameID) +333

       Arcade.GameFunctions.createGame(Int32 CatID, String Name, String Description, String Instructions, Int32 UserId, Int32 Width, Int32 Height, Int32 ParentGameID) +1341

       ArcadeSubmit.submitGame(Object sender, EventArgs e) +1326

       System.Web.UI.WebControls.Button.OnClick(EventArgs e) +118

       System.Web.UI.WebControls.Button.RaisePostBackEvent(String eventArgument) +112

       System.Web.UI.WebControls.Button.System.Web.UI.IPostBackEventHandler.RaisePostBackEvent(String eventArgument) +10

       System.Web.UI.Page.RaisePostBackEvent(IPostBackEventHandler sourceControl, String eventArgument) +13

       System.Web.UI.Page.RaisePostBackEvent(NameValueCollection postData) +36

       System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +5563

    Version Information: Microsoft .NET Framework Version:4.0.30319; ASP.NET Version:4.0.30319.272

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  • Same thing after creating a sub event under "on start of layout" only this time crashed to desktop

  • ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Getting event sequence number from event without one assigned

    Condition: sequence_number != 0

    File: Projects\Event.cpp

    Line: 30

    Function: unsigned int __cdecl Event::GetEventSequenceNumber(void) const

    Build: release 80 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

    ---------------------------

  • Wonderfull I'll soon upload again

  • Tom check my profile though -> scirra.com/users/0plus1

  • Do I need to upload again my game Tom

  • Sorry Ashley, but it wasn't my fault, that error page came up so I tried again didn't knew they were coming through.

    Next time I'll check!

    Sorry

  • Is it possible then to set the unique ID to something arbitrary?

  • I want to do something like

    exclude = 2;

    variable = floor(random(4));

    variable != exlude

    If not repeat until variable != exlcude.

    Is there an easy way to do this or do I have to code it myself?

    I can't use choose because the random number may be very large

    Thanks

  • Is it possible to select an object (sprite or whatever) by a string name?

    Example system create object (string)"objectName"

    What I mean is not by selecting the object from the properties but adding it from its name (from a string or a variable).

    If not is it possible to do this with plugins?

    Thanks

  • Yann I see thanks.

    Other question, is it possible to pick an object with its name. Like I have

    global text var sprite = "mysprite"

    system create object sprite at x 10 y 10

    ?

  • Thanks, I'm glad, I didn't see that announcment, thanks

  • Arrays are not memory intensive at all, and there are no other ways to do what I want, it's an educational application, basically I procedurally generate questions from questions and answers arrays and then load the corresponding graphics. It's an easy task and I'm evaluating if doing it on c2 or a "normal" javascript engine.

  • I think this may require a plugin, I need to handle a VERY large arrays from where I'll select values at randomly.

    The array would be structured like this:

    var group1= [ 'zero', 'one', 'two', 'three', 'four', 'five', ... ];

    array['group1'] = group1;

    This repeated for a lot of times.

    Then I need to do this:

    Select array['groupX'][Math.floor(Math.random() * array['groupX'].length)]

    For each of the "main" indexes.

    Is this possible to do with construct2?

    I presume I need to write a plugin since inputting this much data in c2 would be an endless job.

    How do you create an array plugin like this?

    Thanks

  • Any news? It's the 27th my game doesn't appear on the rotary category and I have 7 duplicates on my profile, I would really like to enter the competition, can anyone help?