arrays and the mistery behind them

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  • In bugged.xml add:

    line99:    </layers>
        <nonworld-instances>
              <instance type="Array">
                <properties>
                    <width>10</width>
                    <height>1</height>
                    <depth>1</depth>
                </properties>
            </instance>
              <instance type="Array_Positions">
                <properties>
                    <width>10</width>
                    <height>1</height>
                    <depth>1</depth>
                </properties>
            </instance>
         </nonworld-instances>
    line116: </c2layout>

    Line 99 is just for you to know you have to add it at the end, between the layers tag and the c2 layout tag.

    As for why, as I said in my post above, there's a bug that requires any object type to have an original instance in a layout.

    This applies to arrays too, but it is harder to see as they are "nonworld" type of objects, they don't have a displayed instance in any layout.

    But still, their layout of creation is also their layout of initialisation.

    So if you create an array object on a layout, and later destroy this layout from your project, the array has no original instance anymore, and you can't create another instance (this is by design for nonworld instances I think, like you need only one "Keyboard" for all your project; all should be resolved once the "original instance bug" is fixed, on Ashley's todo list already).

    Also I forgot : the edited capx

  • Thank you very much for your help, finally I understand.

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  • This thread helped me out too! Thanks, everyone, for your helpful input

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