Sprite Font Generator - v3

From the Asset Store
Creepy Sprite Font suitable font for your Dark/Horror/Halloween games.
  • v3.1 released. See original post.

  • Why does GYFM not see some fonts? <img src="{SMILIES_PATH}/icon_evil.gif" alt=":evil:" title="Evil or Very Mad" /> (This one fonts2u.com/minecraft-regular.font)

  • mimiha

    Make sure .NET is up to date - 4.5.

    I see, thanks - if I may suggest, you should update the first sentence under the picture on the first post (that says it requires 4.0); this is where I checked what version of .NET was needed and assumed something went wrong, I didn't look any further down because I only got the latest version (3.1) and was not interested in any other version where I thought it was just changelog stuff.

  • sermah

    Hmm. Works for me. What OS?

    mimiha

    Actually I think 4.0 is sufficient. It was 4.5 at one point but I rolled it back, as XP doesn't have 4.5. Sorry for the confusion.

  • i really want to use a certain font but it is misisng some letters i need.

    im using this font a lot so i thought about edting the font file (.tff), but i couldnt figure it out.

    currently, i end up edting the exported json and png file, but i would love to have some sort of feature to help me with this

  • Looks like the capx is incorrectly linked as the program.

  • AnD4D

    Corrected.

  • Hey blackhornet

    The tool is absolutely fantastic but i can't really use it for my low res game since it only exports spritesheets that are anti-aliased... unless i'm missing something of course Any way how to get an aliased sprite sheet out of this?

    Thanks!

    Joel

  • joelmayer

    Sorry, no. This has been asked before.

    You can try V2.5, further down the first post.

  • is there a reason why sometimes the generated font within Construct is distorted at times? For example, if I export a font at size 72 and scale it down within construct, it looks distorted compared to exporting a size 24 and using it at scale of 1.

    Sometimes, the character widths also seem off. For example, I am trying to use roboto which looks great on googles website for fonts, but in construct the spacing is very different after using this sprite font generator.

    Has this occured to anyone? Any solution ?

  • Scaling any bitmap will distort it. The clearest version will always be at scale=1.

    Are you importing the spacing data correctly? Post a sample CAPX to show the problem.

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  • Scaling any bitmap will distort it. The clearest version will always be at scale=1.

    Are you importing the spacing data correctly? Post a sample CAPX to show the problem.

    I can create a CAPX tonight if needed.

    Here is a screencap. You will see the Construct example above and google font below. Notice some of the spacing is not correct. With the google example, spacing is even. With Construct it is not. By using a scale of 1:1, it is better but not good still (some lettering seems off). It makes for some odd looking text due to the spacing. Do I need to increase the padding adjustment? I have the spacing set within construct as per the saved file from the generator.

  • blackhornet GYFMS makes some fonts look bold.For example a Calibri Light font created by GYFMS will end up looking like Calibri bold.

  • C2isthetruth

    Sorry, I'm not seeing that when I try Calibri Light. Light/Regular/Bold all look different. I just call the OS to draw the font. I have no actual control on how it draws.

  • Simply Awesome.

    thank you so much, you really saved my bacon.

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