—
Sorry to take so long. Can you, or somebody, PM me a file with a sample of what you are referring to. I'm not sure how to solve this. I scan each character and add it as a key to a dictionary. If the same character is found, I skip it. I'm just using standard C# code to parse the string. I don't know how I'd detect these special 'half' characters.
Well blackhornet, this is such a great tool ! And a huge time saver too...
Thanks a lot !
Zebbi Not sure if you have found in the meantime, but what are you looking for exactly ?
I'm trying to make a spritefont that has the height of 7 pixels on the lower characters using the outlined version of this font: dafont.com/onesize.font but it always comes out missing bits, and I have to use version 1 to do it without anti-aliasing. Any idea how I can get this done?
Develop games in your browser. Powerful, performant & highly capable.
blackhornet , Your link http://www.blackhornettechnologies.com/ ... o_v2_7.zip now gives me :
[quote:39n2npvy]
Server Connection Closed
Description: The server requested closed the connection before the transaction was completed.
Anyone here could share me GiveYourFontsMono_v2_7.zip ?
will be removed again in a few days...
http://www.gameus.de/c2/GiveYourFontsMono_v2_7.zip
I am seeing odd behaviour in Chrome. It gives an error but also downloads at the same time. I will have my service provider investigate.
Ashley Can you provide an example of the C3 SpriteFont JSON 'Spacing data' so I can update my generator? Thanks. (I wasn't able to figure it out from your blog post.)
It's an array of [width, "characters"], e.g.:
[6, "ilj"], [12, "oeua"], [15, "wm"]]
(not real data, just an example)
OK, got it. Thank you.
v3 added for Construct 3 support. See original post!
Hello all. blackhornet how make pixel font without blur (anti aliasing)
red square after Sprite Font Generator, green square after my edit in pixel editor.
— Unfortunately I can't fix that in the latest version. You can try v1.12 - look further down in the original post.
Very good generator but can we generate many font colors at the same time or load them in C2 directly ? (embedded white to color C2 effect maybe ?)
blackhornet , i check old version and i think this is font render problem. See image from 1.12 version. No standart symbols not blured/ UTF render?? Maybe you can make check/selector for change (blur on/off) ?? )))
iyenal222
You can apply the Tint effect to a white spritefont and get any colour you want.
If turning off anti-aliasing doesn't help, then it's the font itself. Nothing I can do.
Good idea blackhornet thanks.