Say I have A BOX moving along the X AXIS and it COLLIDES with another BOX so I want it to stop moving.
You never actually stated which method you are using to move your sprite. And I still don't really get the problem tbh.
If your using a movement behavior, you would just set the speed to 0 on collision or when overlapping.
On collision between Sprite A and Sprite B
Sprite A Set speed to 0
Of course if your sprites are instances of the same object and picking is your problem, you'll need to add 2 different families to the object and check for collision between family A and family B instead.
If it's still not what you're actually asking I suggest you throw in a cap.