Farmrush's Forum Posts

  • It looks fine to me.

  • I feel bad about making so many threads, so I'm just going to post a bunch in here as I go. I hope that's okay. It's just that the documentation for Construct is shaky and I'm really into this project.

    I have two layouts now, and in each layout there are several doors in each layout. I intend to add more layouts and have them be interconnected. Now, let's say my character walks through one door. I have a few problems. How can I control where he comes out in the other layout based on which door he went in on the first layout? I don't want him to appear at a random location. I'd like it to be fluid, so the player says, 'oh, this door connects here, and that door connects there.'

    Secondly, I'm not certain about the common practice for including sheets in multiple layouts. Is there a way to easily just include all the movement and action events in each layout (because my character will always be on the layout and these will never change)? I've tried 'including the event sheet' but my character doesn't retain his animation (really just a flip depending on what direction he's going) and the sound effects for walking are non-existent as well. Hmm.

  • Sorry for making so many posts, but I'm very excited about my game! I've been building a level and creating graphics for it in Flash and, before I get too far ahead of myself, I'd like to know what sort of upper limits for vram usage people usually put on their games? Right now I'm around 15mb, which should obviously be fine for everything except the most ancient hardware, and I was thinking of keeping the limit around 32 or 64mb, but how reasonable is this? Am I limiting myself too much? Should I use 128mb as a limit, or will I be cutting out a large portion of my audience who may not have the newest GPUs?

  • Put all of your music and sound files in the "Files" folder.

    Thanks. I did this and the resources now appear in the channels, however I can't seem to get any sound. What is wrong here?

    <img src="http://img6.imageshack.us/img6/7493/musichelp.png">

  • Was the resource tab removed or something? I have "Project", "Animator", and "Layers". I'm trying to load music into a channel, but when I go to set the resource file, there is none there. I tried adding the .mp3s to the "Music" folder in the "Project" tab, but this didn't seem to do anything and I still cannot use the files as resources.

  • I haven't actually used sound effects in my projects before so this will be a learning experience. I've searched the forums and looked through the wiki, but there seems to be rather limited material on how to implement sound effects properly. Here's my situation, or at least a similar situation that I can get what I need from. What is the proper event setup for:

    Is Button Held?

    Play Sound

    And, more importantly, stopping the sound as soon as the button is released.

    Now, some questions:

    Can I start the sound where it left off?

    Can I force it to loop if it ends?

    How do I prevent it from starting over and over again each tick?

  • Well if you don't want to post the .cap, that's fine.. uhh... that it could be caused by non-power of 2 textures of fairly large size.

    http://sourceforge.net/apps/mediawiki/c ... ation_tips

    Have a look at that, but yeah, I'm not going to play GUESS THE PROBLEM.

  • You should have each menu item be a planet, that'd be cool.

  • It doesn't lag for me, but it is much more helpful if you post the .cap so we can see exactly what you've done.

  • Oh, ok. I had never seen it before. I'm not sure of the specifics on that, but I'm curious as to any practical application inside a game. Construct has extremely limited 3D support.

    What I would suggest is you look into some parallaxing effects to create a cool star field. You could generate space objects randomly and even look into adding some distortion effects when your player approaches certain objects (black hole, whatever).

    Btw are you Drule from GW?

    EDIT: Oh, sorry, I misread. I see you only want to use it for a menu. Cool idea. I've never created a skybox before, but your best bet might be finding some and opening them up in Photoshop to see what they look like and how they wrap.

    As far as placing buttons and such inside the skybox.. hmm.. I'm not sure. You might just be able to play them on a layer over it and pan accordingly, but that might not achieve your desired effect. Have you tried opening the .cap of that demo? It might provide some more insight.

  • Did you make that in Construct? Is that a 2d effect or is it a model?

  • I have never heard of a skybox in a 2D game, please explain.

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  • I have never heard of .Left and .Right, what are they exactly?

  • So is there no way to just check if "Sprite.X + (200*TimeDelta) is collision-free"?

  • That's one way I thought of, but it's not very eloquent and then you have the spasms when it's running into a wall.