Just a quick question regarding sprite distortion.
I've noticed that getting up around 5000 rows/columns (in total) causes Construct to crash.
For example, 22 objects 16x16 (5632 total) will cause construct to crash, similarly, 82 objects 8x8 (5488 total) will also cause it to crash.
I guess my question would be, is it intended for that to be the case? Or should we be expecting a higher amount in future?
I ask this question because I've been working on an engine to support perspective-correct textured polygons (currently 100% working, sans a Z Buffer). The problem is, each poly currently uses 8x8 (less causes notable distortion in the textures), which means a total of 81 objects before Construct crashes, which is sadly going to be nowhere near enough even for N64 or Playstation 1 era graphics (which is all I'm really aiming for).
EDIT: To clarify, I mainly wish to know if this "cap" of sorts, of 5000 rows/columns, is intended, or if it is a bug. That way, depending on your response, I can either halt my progress, or continue under the assumption that it will be fixed at a later date. Cheers.