I've researched, I'm stuck, please help?

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  • I've looked and looked to try to figure out what the problem is, I am using construct classic and trying to import my own graphics for the game, I've read that you can use .jpg, .gif, .png, .bmp, but I cannot get any of these to work? I've watched some tutorials and haven't found a workaround there either so maybe I'm the only one having these issues and if so can someone tell me what I am doing wrong or point me in the right direction. I am using Photoshop CS5 to create realistic picture images to use in the game, but I cannot import them? What formats and how do you do this effectively? Sorry but this is my 2nd time really using this and I guess I'm just not to smart with construct. I hope it gets easier, because I love how this engine looks and feels and I hope that me and my growing team will be helpful contributors down the road for years to come...but for now...help please! :P <img src="smileys/smiley5.gif" border="0" align="middle" />

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  • Inside construct you want to double click on the layout, select 'sprite', this will open the image editor. Now you can either paste your image in, or you can click on the icon second from the left at the top, select your pre-saved file and click open.

  • Thank you steven, I finally got it working! But it is extremely slow and inconvienant! I wish that you could just drag and drop the pictures into the folder or side and then put them on the screen because this picture editor takes forever to load some of my pictures sometimes...

  • ...because this picture editor takes forever to load some of my pictures sometimes...

    What is the size of those pictures?

  • They are all different sizes, Is there a size limit that I should stay within?

  • Big pictures are BAD, you're going to run out of vram awfully quick. you should scale down your images and resize the sprites they're in back to the larger size (in the layout editor, not in the picture editor), itll be a bit blurry compared to the original but will be much easier on the gpu, so you can have more objects/images/effects and stuff going on rather than one sharp picture whoring everything not really making the game interesting at all. if your pictures are bigger than like 1024x1024, generally that's kinda bad if you're going to have many of them, and anything bigger than that size will automatically be considered a 2048x2048 image which is REALLY bad. try to keep the dimensions within power of 2 sizes like 1x1, 2x2, 4x4, 8x8, 16x16, 32x32, 64x64 etc. I know it may seem confusing, "why should i make my game look crappier i have modern hardware" but it's just a reality of game designing, you have to make things efficient, and doing that is no different than what pro's do.

  • Thank you for the advice Quazi-I really do appreciate it!

    I am a learning game developer and So I really appreciate any help offered right now, I have a little bit of a learning curve here on the game front, thanks again!

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