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Easily generate many levels from a set of pre-built scenes (Construct 3 template)
  • Ok im wondering...

    do you support 3D such as 3D models created in say ... blender...

    and is it possible to use your program to create a full fledged 3D anime game....

    any help is greatly apreciated

  • No.

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  • could you point me to a ... WYSIWYG (like scirra's) game/game engine editor/creator ?

    any help is appreciated.

  • I don't know of any.

    Actually, I believe Blender has a game engine that uses drag & drop nodes, but A) I've never used it so I don't know what it's like, and B) I've heard their game engine sucks.

    3D engines generally require coding knowledge. Usually C# or C++. If you're willing to learn a language then check out XNA or Unity.

  • Any other questions check the FAQ first ( http://sourceforge.net/apps/mediawiki/c ... ?title=FAQ ) this will answer some questions you have about the program and what it can and cannot do.

  • There's some limited engines like FPS creator and such, but they wouldn't have anywhere near the flexibility of anything deadeye mentioned.

  • Maybe take a look at these (free) programs:

    -Not sure you'd like this one but, Reality Factory (http://www.realityfactory.info/cms/)

    -ShiVa is a bit processor heavy, but it looks nice (http://www.stonetrip.com/)

    -If want to make a fps game, use SilentWalk (http://www.silentworks.hu/index.php) Its not in development anymore due to the developer moving onto a new game maker thats less "fps only" and open source, but whats already there is probably much better than FPS Creator

    -and if you happen to own a mac, Dim3D (http://www.klinksoftware.com/) looks awesome (editor is mac only but at least the games run in windows)

    For ease, ShiVa looks like the best one to use, but the free version only lets you share your game with other people who have ShiVa or ShiVa player I think. Other than that, its completely free

    However, if you want to make any type of 3D game, and make it exactly how you want, id recommend learning to program in something easy that still ends up looking fairly decent. For example Blitz3D (http://www.blitzbasic.com) or its free alternative called Ninfa3D (http://www.mysticrealitystudio.comuv.com/index.php?p=3_1) engine, its amazing and is also constantly in development (Even supports builtin physics, shadows and shaders )

  • OK thank you guys very much I'm checking out Shiva and reality factory... thank you again

  • I don't know of any.

    Actually, I believe Blender has a game engine that uses drag & drop nodes, but A) I've never used it so I don't know what it's like, and B) I've heard their game engine sucks.

    3D engines generally require coding knowledge. Usually C# or C++. If you're willing to learn a language then check out XNA or Unity.

    You shouldn't listen to whoever is telling you the engine sucks unless you tried it for yourself. I use blender and the game is pretty good and plus it's been updated now.

    Have you seen the yo frankie open source game project?

    http://yofrankie.org/

    Even without coding you can make games. I'm making a shooter on it now.

    But with yofrankie! it looks like blender's game engine is really opening up.

    There are even promising game projects posted at blenderartists.org forum.

    I never seen anyone say it sucks other than here just now lol. I can only assume they used an old version, had a hard time making a game themselves or had some bugs.

  • The "I heard it sucks" comes from reading actual accounts of issues from users on the Blender forum. Mainly problems with really slow/wonky collision detection, and unresponsive controls. But that was a while ago, if it's been updated since then that's cool.

  • The "I heard it sucks" comes from reading actual accounts of issues from users on the Blender forum. Mainly problems with really slow/wonky collision detection, and unresponsive controls. But that was a while ago, if it's been updated since then that's cool.

    Ah I see. I never really experienced collision problems. But those wonky collision problems could be cause by many other problems, mainly hardware, old version of blender, too many hi polys etc.

  • Lets just hope you don't need a degree to be able to use it... oh wait.

  • i have been messing around with blender... though i find its not as straight forward as i was hoping...

    i still haven't looked at Shiva bit i plan on looking right after this post...

    and i do plan on learning a language to do this writing engines from scratch but i want to start with a WYSIWYG first

  • i have been messing around with blender... though i find its not as straight forward as i was hoping...

    i still haven't looked at Shiva bit i plan on looking right after this post...

    and i do plan on learning a language to do this writing engines from scratch but i want to start with a WYSIWYG first

    What is shiva? Can you provide a link?

    And yes, i been hearing blender has a high learning curve, but once you master the interface it's pretty funand easy to use ;D

  • > i have been messing around with blender... though i find its not as straight forward as i was hoping...

    > i still haven't looked at Shiva bit i plan on looking right after this post...

    > and i do plan on learning a language to do this writing engines from scratch but i want to start with a WYSIWYG first

    >

    What is shiva? Can you provide a link?

    And yes, i been hearing blender has a high learning curve, but once you master the interface it's pretty funand easy to use ;D

    Check my post

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