Please don't call me ignorant, that's not civil or accurate, especially considering that you completely misunderstood my entire post...
This has nothing to do with my experience in Construct and if you read what I talked about more carefully without assuming,
> as for sports games needing to have many roudabouts to be made, thats not true. anything you try to make is gonna prove to have some difficulties. try setting up a boss in a platform game for instance. to give it seperate attack patterns that activate as time goes on and at random, your gonna have to do a lot of stuff that isnt simple. but if you think about how you could do it, its seems pretty clear after a while what exactly you have to do, and how you can build it with the hammer, wood, and nails construct gives you. this goes for anything your trying to make.
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Yes, but all of that is completely beside the point and really has very little to do with this.
I think you need to stop, take a few steps back, and rethink how you're approaching your game idea. Nothing about this game so far is impossible, or even all that complicated, but it is perhaps above your skill level at this time and you'd be better off experimenting with smaller projects, learning the software and going from there. As for dismissing other's comments. They're actually a lot closer to the answers you need (but perhaps not the ones you want), than you're giving them credit for, and you shouldn't outright dismiss them like that.
I'm considering that, but I'm not sure how far it can go. Once my Phase 1 and Phase 2 prototype is done, I don't have any plans to complete the entire project this way. It was never my intent to do the full game this way, only a prototype. I'm fairly certain just because of the controller issue alone that a good retail football game is not totally possible in the current state that programs like MMF and Construct are.
I have another plan for the final project in place, but failing that using Construct might be a consideration.
Nothing wrong with the controller system, but I think you're thinking too far ahead talking about retail games.
[quote:21ebaqbi]I don't know if "requirement" is the only qualifier. I could probably make the same statement about a number of things already in Construct like the AVI object for example. But it should be there and it should be supported because if the idea is to be able to make any type of game, then in that regard it becomes a requirement in and of itself.
As I've explained and continue to explain. You can make the game you're talking about, you're just going to have to use events to do it. Though as I say, it's probably above your current skill level at this time. But it's certainly possible. And if you've read any of my past posts, you'll know that I wouldn't say that unless I believed it.
[quote:21ebaqbi]If you only consider the people here or most of the people using the product right now, yes, but that's not looking at the big picture. When more of these things are available you'll start to see more creators in this genre. I see requests for this same sort of stuff in XNA forums all the time, but it's not available so the sports gamers dream dies before even getting a chance. They have templates for every other type, but not sports.
Look at RPG Maker and others of its type. There are large communities of non-C programmers using those, and there are just as many non-C programmers dying for a chance to do the same thing with sports games... but it's just not available yet.
Erm yeah, you're comparing two very different demographics, which unfortunately makes that a mute point. RPG gamers are very different to Sport fans. And out of the almost 2000 users on this forum, you're the only one I've seen who's asking for something like this. Regardless of your claim that there are large communities out there dying to make football games. It's 1% asking for it right now. Course, if they were all to come and request such a thing to be including in construct, and there was enough call for it. The devs may come up with some kind of alternative or feature which could help. But I wouldn't count on it, as I say, it's too specific and wouldn't do anything you can't already do quite easily if you broke things down into their component parts.
As I and others have said, what you're wanting would simply cause a great many obvious clones. There would be little originality, and would end up ignored just like any that are using the ghost shooter template.
[quote:21ebaqbi]
Hmmm... Annoying how exactly? I don't quite understand. When there is a group of operations specific to a template, if you don't desire to make that type of game you'd never even see them since you'd never open the template...
I don't think you've checked out how the templates work. They're still really just regular caps, examples as it were.
[quote:21ebaqbi]When I mention accessibility being an issue, this probably makes you furl your brow because a lot of the people here are so familiar with the program or have had a lot of experience in more complex programs or C, it all seems like no big deal. But there is another faction of very talented concept designers that will never figure out how to make these types of games work in Construct or MMF or similar programs, because on the surface it doesn't "speak" the language they understand to even do the simplest operation of the sport they're trying to recreate.
As I say, if you read any of my posts, you'd know I'm not a programmer. But I still think there would be no real difficulties (not what I would consider difficult) in doing what you're wanting to do with construct at this time. It just seems complicated to you, that's all. I've seen far more complex things done with it though.
[quote:21ebaqbi]Difficulty depends on how realistic you want it to be. To make 10-yard Fight, probably not so much. To make Tecmo Super Bowl, much more difficult, though not impossible. To make anything above that, virtually impossible unless you're a genius with this program and have incredible attention to detail that can stand the community scrutiny which even Madden in all it's complex programming glory has not been able to do.
I just had a look at those. There's nothing there that couldn't be done in Construct, with varying degrees of knowledge (but even then, it still just all boils down to the basics when you strip everything else away).
[quote:21ebaqbi]There are so many nuances to making an American Football game work properly it's just not done by single programmers, and even large teams have routinely failed. Programs like Construct eliminate a lot of the hassle, but you're still unlikely to turn out a final product better than Tecmo Super Bowl. That's why I know that prototype is more than likely my limit for now and to go further I'm going to have to hire a team of C programmers to work with me.
The thing is. If all these companies, with their millions of dollars investment, amazing talent pools, far more advanced tools than you're going to find on the shelf, and ability to code things from scratch in C++ or whatever, with access to costly software the common user hasn't. It's illogical to think construct, or the average Joe off the street could do it better by including a few behaviors or making things easier to setup.
Though you have proven a point I've been trying to make for some time. New users hear "easy" and think exactly that, and their requests and questions are based on "can it do" and not "how's it done" or is it possible for them to do. So can construct do what you're wanting? Yes it can. Could you, yourself, do it at this time? No, I don't think you could, and you should practice with the software more, learn how the various area's work, test things and gradually go from there.
Everything you're wanting can be broken down into component parts and tackled separately and simply. If you've really worked in commercial game development like you said you have, you should already know that. Football, like everything, is based on rules. From a game point of view, you've got further rules, such as how the ball will behave (well there's physics to handle that). The player AI, again, can break that down so they behave and obey the rules of the game easily enough. Yes you're going to have to get your hands dirty and use events, no it wont be a case of clicking some options and pressing a few buttons. But it's still much easier than you can imagine.
There just isn't, and never will be a "make game X now" button. Yes construct and it's ilk make things easier. But if pro's can't get something right with all their resources and money available. Then something like construct in the hands of a new user has little chance of shaking the foundations either.
[quote:21ebaqbi]I have some experience with HTML, I built sites and templates for a few years, but I'm more of an editor than a coder. That said, would the average person know how to do that? Nope, that's where templates come in.
Well then they have to learn don't they. You can't expect to walk in off the street and be able to do anything you want without any practice or knowledge.