future of Construct

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  • Alternatively, it may suffer from the free=bad mentality :<

  • Not really. In the case of other software, there might exist that kind of mentality but in programs where it lets you do creative output, people look more on the samples or projects-made-with-that-software to judge if it's good or what.

  • Alternatively, it may suffer from the free=bad mentality :<

    Don't think so, the quality that'll be created using Construct will kick other developers asses and once a bigger commercial project is out and the Construct hype starts rolling, that won't be an issue. Free isn't bad anymore if the thing that's free can actually generate a lot of money.

    I'm much more concerned about the free = developers don't make any money = can't keep up development issue.

  • I think that the problem lies within avaible platforms. The biggest 2d market is on virtual consoles, and thats where the ppl spend their money, i think.

  • If the developerss do deside to charge for it (hope not)

    I would think they should only charge for comercial creations.

  • Alternatively, it may suffer from the free=bad mentality :<

    Maybe, but if the program really is stable and powerful, it should gain a reputation to topple that mentality. Some good finished games in Construct, for example, could disprove that.

    I'm much more concerned about the free = developers don't make any money = can't keep up development issue.

    We're all in full time education, so even if we went commercial, we don't really have the time for all the sales, admin, updates and support that we'd be obliged to perform with a commercial project. We've been going a couple of years as a free project though, and it seems to have worked out OK so far.

  • The current aim of Construct is to establish it as a serious game creation tool used by as many professionals as possible. The best way to get it used is for it to be free .

    I believe that is one of the reasons why Microsoft also offers tools for free: to get people use Microsoft products and keep using Microsoft products.

    I'm much more concerned about the free = developers don't make any money = can't keep up development issue.

    Hobby project.

  • I think that the problem lies within avaible platforms. The biggest 2d market is on virtual consoles, and thats where the ppl spend their money, i think.

    Nah, these days, it's all about flocking to the iPhone and trying to launch some one dollar creations in hopes of getting sales. People are hyped up about the potential marketshare because a minority of developers were able to launch a hit on that thing. I wouldn't mind more deployment options, but the PC is where the cool cats roam.

    I'm much more concerned about the free = developers don't make any money = can't keep up development issue.

    I can't think of many people that are concerned about that for any free OSS project. The assumption that something free can't be good is more common.

  • It's a material world. I hope construct brings you guys more reward than just our love and thanks. It being free to use doesn't mean that it can't generate revenue. I think Construct is in a much better position than Microsoft's own XNA to gather interest from indie game developers on the Windows platform. If I were Microsoft I'd sponsor Construct in a heartbeat.

  • Don't forget we aren't the only ones who are able to use the program. I do believe the devs didn't just wake up one day and say "hmmm lets make a program for somebody else to use".

    Also dont forget there are other ways to generate revenue. Ashley has stated he wants plugs to be licensed however the maker wishes.

  • Old versions and features from old versions should remain free, and compile buttons should remain free, since you can already do it. Anything new could be in "Construct Pro" if you follow me. Seriously, though, I would not have even tried Construct if it cost money.

  • haven't read entire thread, but if it becomes necessary to increase revenue, a friendly business model would be to allow anyone to download fully featured construct for free, but require a watermark when the game starts up advertising construct. paid users can remove watermark.

  • haven't read entire thread, but if it becomes necessary to increase revenue, a friendly business model would be to allow anyone to download fully featured construct for free, but require a watermark when the game starts up advertising construct. paid users can remove watermark.

    they said it would remain free. so people PLEASE stop giving them ideas, they might actually change their minds

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  • I wonder if many people have donated yet?

  • Maybe having credit for creating Construct can land you guys a nice job It's a heck of a resume!

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