I mean its been years I have been using this engine .. I tested all others...
Altough one of the few things that I miss from both Unity and GMS is that we could create complex IFS.. for example using if(a == b and a!= c or a || d) => Print(a)
This is just an example of a complex if we could do in other engines...
Jeezz man If we somehow could create better if statements this engine would be a banger..
This engine has loads of pros => one line of code to save the whole game + endless other things...
Altough I must confess I miss a lot some complex IFS to help me reduce the amount of code I put on here...