Ok, I fixed a few problems with that file structure.
The first was that the JSON files were malformed, there was a missing curly brace, sorry about that, you copied from my post and I missed it.
On the same vein, comments are not valid JSON syntax, so a JSON with line comments or block comments won't be parsed correctly, that was my fault. I assumed you knew that and just wrote it in my post as an example.
I also noticed that you named the files c3-import-setting.json, it should have been c3-import-settings.json with and "s".
Lastly, I changed the folder with 2 sprite sheets so that each one would be picked up as a different animation. What I did was put each of the files inside a zip file. That way and with the configuration file, C3 understands those files should be treated as spritesheets.
To summarize that last part, the importer will only interpret an image as a spritesheet if:
- It is the only image in a folder or zip.
- It can find a configuration for it (on the same folder or somewhere up the hierarchy)
Another important bit, is that content extracted from a zip file, will not create a sub folder. That means that if you want to import a folder with multiple animations at it's root, you need each animation to be inside a zip.
Here is the updated file.
dropbox.com/s/bv5lm4qrbjzb4my/FULL.zip
I think your application is going to need to be able to create zip files in order to take full advantage of C3's importer. I'm sure JSZip can handle that no problem.