All those new import options are great additions, thanks !
However, unless i miss something, for dev/artists using only spritesheets like me, the process of importing a lot of animations is still really tedious.
Let's take an example, I want to bulk import 10 spritesheets animations for my character : Walk_10x1, Idle_4x1, SpecialAttack_16x2 and so on.
I still need to manually specify the number of horizontal cells and vertical cells and import them one by one in the editor. The configuration file wouldn't be helping a lot as I would still need to duplicate and edit it for each of the spritesheets i'd like to import as they all have different vertical and horizontal cells numbers.
As most people working with spritesheets, I use this nomenclature where at the end of the animations file names, I add _"X"x"Y" where "X" is the number of horizontal cells and "Y" is the number of vertical frames. (Some other spritesheet users prefer to name their animations files _"W"x"H" where "W" and "H" are the width of a individual frame)
Do you think it would be possible to add a way to add this kind of nomenclature support when importing spritesheets using a config file or/and even better, also using all the other import method ?
For example in the config file it would be
"spritesheet": {
"nomenclature": _XxY
"horizontal-cells": 4, //not used if nomenclature is specified and equal to "_XxY" or "_WxH"
"vertical-cells": 4, //same
"direction": "horizontal" //same
}
Here is how it would work for the import Spritesheet popup
The horizontal cells and vertical cells would be grayed out if "Based of file name" isn't equal to "No"
Of course the name "_XxY"/"_WxH" are bad, especially if it's for a popup inside the editor. It's just a quick and ugly mockup.
Anyway the most important would be that it's supported by the config file, indeed as the goal is to be able to bulk import it, adding this feature to the popup is less relevant.