dear 1.50,had error when load c3p,use construct3 251.2
Error report information
Type: unhandled exception
File: blob:https://editor.construct.net/1e91938a-4406-4a7a-9bee-8bdca0af635d, line 115, col 35
Message: Uncaught TypeError: iRenderer.Quad3D2 is not a function
Stack: TypeError: iRenderer.Quad3D2 is not a function at Object3DInstance.Draw (blob:https://editor.construct.net/1e91938a-4406-4a7a-9bee-8bdca0af635d:115:35) at d.S_c.Ff (https://editor.construct.net/r251-2/main.js:1595:128) at p.Ff (https://editor.construct.net/r251-2/projectResources.js:246:222) at u.Ff (https://editor.construct.net/r251-2/projectResources.js:656:16) at r.Ff (https://editor.construct.net/r251-2/projectResources.js:626:34) at window.tl.Oyd (https://editor.construct.net/r251-2/components/editors/layoutView/layoutView.js:13:436) at fuc (https://editor.construct.net/r251-2/components/editors/layoutView/layoutView.js:4:236)
Construct 3 version: r251.2
URL: editor.construct.net
Date: Thu Jul 29 2021 16:19:57 GMT+0800 (GMT+08:00)
Uptime: 124.1 s
Platform information
Browser: Edge
Browser version: 92.0.902.55
Browser engine: Chromium
Context: browser
Operating system: Windows
Operating system version: 10
Device type: desktop
Device pixel ratio: 1.25
Logical CPU cores: 8
Approx. device memory: 8 GB
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/92.0.4515.107 Safari/537.36 Edg/92.0.902.55
C3 release: r251.2 (stable)
Language setting: en-US
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: yes
Supports highp precision: yes
Vendor: Google Inc. (Intel)
Renderer: ANGLE (Intel, Intel(R) UHD Graphics 620 Direct3D11 vs_5_0 ps_5_0, D3D11-24.20.100.6025)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2