algiz13 - please see the latest version on itch, there was a fix done around materials on models that don't have animations.
HI there.
Thanks for the help.
I am still doing something wrong.
PLease could you look at the linked capx.
I have reached a dead end!
Many thanks!
https://www.dropbox.com/s/yxmlennrf8e89cm/Material%20Change%20Test.c3p?dl=0
algiz13
Two issues:
- Use the node name ('root.001'), not the mesh name, I may need to change this ACE description since it now uses node name instead of mesh name.
- The set mesh material had a typo 'create_wooden' should be 'crate_wooden'.
Thanks - I was tearing my hair out.
(And totally embaressed by the spelling error)
Thanks so much for your help!
Hi,
I was looking for your light layer example file but didn't found it, could you reupload it to itch ?
anyway, amazing work !
and.. I wanted to ask, is there a way to stop object from disappearing when their collision polygon get outside the viewport ? Because when moving the camera, 3d shapes pop in and out at the edge of the screen.
I am working on the bounding box / z-height in future versions, working to solve this.
Is it possible to use this to make billboards?
alastair
Yes, though I wonder why not just use the native 3DShape for something simpler like billboards?
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alastair Yes, though I wonder why not just use the native 3DShape for something simpler like billboards?
Native 3Dshape doesn't produce accurate results. It can only rotate around one axis and it causes the "billboard" to look stretched or squized unless we're looking at it as a very strict angle. It's just bad for anything that has any resamblance or free camera
I see, well with 3DObject, you can certainly create a plane with a texture. However, it will probably have the usual transparency issues seen on 3DShape billboards. Another alternative I have seen people using is Sprite with 3D mesh.
kindeyegames.itch.io/c3-3dobject-alpha/devlog/374260/example-in-game-player-texture-editing
A quick example of in-game edit of texture is player-generated texture during runtime.
3DObject demo in C3 arcade:
construct.net/en/free-online-games/3dobject-demo-42498/play
Other recent updates:
- UV offsets
- Wireframe mode
- Node enable/disable
How did you make the lighting on the texture?
Layer light effect included with the plug-in. It's a limited lighting effect since it calculates normals from the depth buffer.