Unau's Forum Posts

  • 4 posts
  • and.. I wanted to ask, is there a way to stop object from disappearing when their collision polygon get outside the viewport ? Because when moving the camera, 3d shapes pop in and out at the edge of the screen.

  • Hi,

    I was looking for your light layer example file but didn't found it, could you reupload it to itch ?

    anyway, amazing work !

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • The blue square is an obstacle. It's trying to find a path around the obstacle.

    Yes has intended, but the obstacle map is small, the same size as the blue square (64px).

    Does the result differ when you change the cell size?

    Nope. The cell size is currently 16 px but no matter the size the result stay the same.

    There is plenty of room for the pathfinder to find a path in a straight line to the green square. But when the blue square's image point enter the yellow one, the path goes from zero node to one node for... reasons.

  • Hello !

    While using the pathfinding example I noticed a strange behavior. Indeed, in the example (see image), when you move the blue square (solid) in the yellow area, the path changes, even when it is in an area that should not affect it. I don't understand what causes this, there is no exotic code, and yet it refuses to go from the beginning to the end in a straight line. If anyone has an idea or suggestion as to why?

    drive.google.com/file/d/1KvFJtfAnE_aSnZry5_Ckx-G2rjOQQYNK/view

  • 4 posts