Tower Fall: a high difficulty platformer

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C3 Swipe Towers is the game of speed and reflexes by enabling climber reach the top of tower.
  • I've been working on this game for a while now and just decided to upload a working version to the arcade. I've lessened the difficulty from what it originally was so it should be easy enough. Feedback and suggestions would be great!

    <img src="http://img824.imageshack.us/img824/848/da05.png" border="0">

    http://www.scirra.com/arcade/addicting-action-games/6717/tower-fall

  • I really liked it but I usually play these games using the arrow keys, so I sucked. Maybe you could add custom key support?

    Also be careful when setting W S A D keys, not all keyboards are QWERTY.

  • I really liked it but I usually play these games using the arrow keys, so I sucked. Maybe you could add custom key support?

    Also be careful when setting W S A D keys, not all keyboards are QWERTY.

    There is an option on the main menu to choose arrow keys over WASD.

  • I can't even pass the intro lol.

  • Oh, whoops! I thought that was just a text saying what the controls were, didn't know you could click on it haha.

    Trying it out again now.

  • I can't even pass the intro lol.

    Thanks for telling me, what specifically could you not get past? Also estimate what FPS you got, any fps under 30 makes the game nearly impossible.

  • I can't even pass the intro lol.

    AfterShock Me neither.

    I can't pass the rotating red platform at the beginning.

  • Looks pretty cool, but I couldn't pass the spinning obstacle either.

    I think someone beat you to the title, though. http://www.towerfall-game.com/

  • Updated:

    Made the tutorial level much easier.

    Added folder icons that appear instead of the "folders: 0" text.

    Added "wind" effects next to fans to indicate where they are blowing.

    Organized + simplified events.

  • crikey that is hard! got to the first checkpoint in level 3 :)

  • Harrrrrd but interesting

  • Update:

    • Added a GUI "scale" that shows the current gravity
    • Made Some levels easier

    crikey that is hard! got to the first checkpoint in level 3 :)

    Thats the farthest I've seen anyone go, I made that level easier in this update so maybe you can get it.

  • Hey! I finished it, it was pretty good! Parts felt a bit cheap though (I'm thinking of the fan specifically)

    Also there's a spelling mistake at the end, congradulations instead of congratulations, here's a picture to highlight it :)

    http://imgur.com/pp7ofYF

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  • Wow, what a hard little son of a ... jaja

    Great game man, and a very good level design.

    I think the difficult may lower the target audience quite a bit, but if you aim to hard gamers then you not need to lower the difficult, on the other hand, if you want your game to be played by more people you maybe want to lower to difficult to avoid frustration.

    I will continue to playing this game to see if i can get to the end!

    See ya!

  • Hey! I finished it, it was pretty good! Parts felt a bit cheap though (I'm thinking of the fan specifically)

    Also there's a spelling mistake at the end, congradulations instead of congratulations, here's a picture to highlight it :)

    http://imgur.com/pp7ofYF

    Thanks for the feedback. I do want the game to be hard, but not cheap. What specifically was cheap about the fan and anything else and how do you think I should fix it?

    Wow, what a hard little son of a ... jaja

    Great game man, and a very good level design.

    I think the difficult may lower the target audience quite a bit, but if you aim to hard gamers then you not need to lower the difficult, on the other hand, if you want your game to be played by more people you maybe want to lower to difficult to avoid frustration.

    I will continue to playing this game to see if i can get to the end!

    See ya!

    Thanks. Yeah I'm debating whether to make the game easier for a larger audience or harder for gamers like myself. I think I'll make a set of "easy" levels and a set of hard ones that act like separate campaigns.

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