Behamut's Forum Posts

  • I figured it out, no need to worry, it was just that the layer didn't have the same name that the one being expected in the events, it was "Control" instead of "Controls".

    Thanks!

  • Hi again, sorry to bother you so much, but I'm trying to use the example you give me and I'm not able to make it work. I mean, I copy the exact events into my project, set up everything exactly as it was in the example but the touch pad just won't respond. I really can't see what I'm doing wrong.

    If you can help me I would really appreciate the help.

    Here is the game:

    https://www.dropbox.com/s/mdk7dh2g61c1i ... .capx?dl=0

    Any suggestion would be nice, I'm stuck here.

    Thanks!

  • RamPackWobble

    You are awesome! Thank you! Really!

  • Hi All,

    RamPackWobble

    I see that here you achieve exactly what i'm looking for, a way to make a helicopter to tilt in the direction of movement, but the link to the dropbox is down, anyone here that can refresh the link? pleaaase, I'm really going crazy here

    Thanks in advance!

  • Hi all,

    I'm trying to make a little top down tank game, I have created the touch controls as two touch pads, one for the movement, and the other for the shooting and turret movement. The thing is, that I'm not able to make the two pads work at the same time, if I use them separately they works perfectly, but whenever I touch them at the same time, one stop working. This is driving me crazy and I would really appreciate any help.

    Here is the capx for the game https://www.dropbox.com/s/2ap7ifegql8qt6c/Tanks.capx?dl=0

    Best regards!

  • Remove 'restart layout' event after the level switch event.

    Thanks vee41,

    I've already tried that and didn't work.

    Still working on a fix for that but not luck.

  • Hi folks,

    Hope everything is good for you,

    I'm having an issue that maybe one of you can help me with.

    The problem is that when the second level (i manage levels in layouts) is loaded, the game logic just breaks.

    The first level works perfect, and both of them are using the same event sheet.

    The weird thing is that if i load the second layout/level alone, it works just fine, so i'm almost sure that is something with the transition between levels, is just i can't figure out what it is...

    it's hard to explain so here is the .capx

  • Behamut

    Thank you for all of the kind words! I really appreciate it :)

    You deserve them, my friend.

  • Wow! just finished Super Ubie Land and starting another project? You are something, great job!

  • Wow! awesome! it's really inspiring to see a game get so far!

    We need these examples to see that everything can be done if we put our efforts and heart on it.

    Congrats! and keep going forward!

  • "The Iconoclasts" is impressive! Radio the Universe by Sixe, i did't even know it and just shock me how beatiful is it, and of course Deluso by Era is delightful, i wish i have some of your talent.. you are all making really good looking games!

    Great work Tom! it is really looking well.

  • This is just a great idea!

    I would love to be able to go, but unfortunally living in Argentina as i am, it will be a more like and odisey than a meetup for me , jeje.

    But anyways, i hope this can be made a reality and not just die as an idea.

  • Great! Thanks for the quick answer Kyatric!

    See ya!

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  • Wow, what a hard little son of a ... jaja

    Great game man, and a very good level design.

    I think the difficult may lower the target audience quite a bit, but if you aim to hard gamers then you not need to lower the difficult, on the other hand, if you want your game to be played by more people you maybe want to lower to difficult to avoid frustration.

    I will continue to playing this game to see if i can get to the end!

    See ya!